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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 668070" data-attributes="member: 2277"><p>I ran my first d20 mod game last night and I think that things went ok. Everyone seemed to have fun and everything progressed rather well (aside from a few quick rule look ups and an initiative error). I tried to be as prepared as I could. I tried to get info on all the characters before hand (overall a failure, people just procrastinate too much). I had pics of some Npcs and the mooks and main baddy were all done up on index cards. </p><p></p><p>So the situation is this. A group of agents from a top-secret organization have to raid a drug den in Columbia. They are to obtain sensitive data that the main bad-guy has and then take him out. Coming down on them is the us military, so they’re working on a time limit. They get in and have a shoot out and things are going ok. I had planned on them fighting more people but I don't think they can handle it, so I lessened the number that they will encounter. One player took a good hit and was knocked unconscious. That leaves three others to go on, all unharmed. I planned out a big chase scene modeled after Indiana Jones Raiders of the Lost Arc. The part when they’re driving down the road Nazis are jumping on the truck and Indy ends up going underneath the truck. So with a player out I may have to cut it short. We had to stop short because of time, so right now were in the middle of a battle. The main villain is getting low on hit points but I don't feel that I've pushed the group enough to deserve the xp that they will get. There is still plenty of mooks and the us army so if he dies there is still more that they can do. </p><p></p><p>So I'd like some advice on how to handle the player that is down and also how do you avoid rooting for your villains. They are sort of your characters and I want it to be fun and a good story so in the future villains will comeback even though the group thought they were dead. I have no problem with the main baddy ending up face down. I just want it to be a good fight and have the group earn it. So when it's all over everyone limps away thankful that it they took him or her down and really enjoyed themselves. My two focuses are to really have fun and make it a good story. I want the players to get loud, laugh, be worried and just really have a good time.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 668070, member: 2277"] I ran my first d20 mod game last night and I think that things went ok. Everyone seemed to have fun and everything progressed rather well (aside from a few quick rule look ups and an initiative error). I tried to be as prepared as I could. I tried to get info on all the characters before hand (overall a failure, people just procrastinate too much). I had pics of some Npcs and the mooks and main baddy were all done up on index cards. So the situation is this. A group of agents from a top-secret organization have to raid a drug den in Columbia. They are to obtain sensitive data that the main bad-guy has and then take him out. Coming down on them is the us military, so they’re working on a time limit. They get in and have a shoot out and things are going ok. I had planned on them fighting more people but I don't think they can handle it, so I lessened the number that they will encounter. One player took a good hit and was knocked unconscious. That leaves three others to go on, all unharmed. I planned out a big chase scene modeled after Indiana Jones Raiders of the Lost Arc. The part when they’re driving down the road Nazis are jumping on the truck and Indy ends up going underneath the truck. So with a player out I may have to cut it short. We had to stop short because of time, so right now were in the middle of a battle. The main villain is getting low on hit points but I don't feel that I've pushed the group enough to deserve the xp that they will get. There is still plenty of mooks and the us army so if he dies there is still more that they can do. So I'd like some advice on how to handle the player that is down and also how do you avoid rooting for your villains. They are sort of your characters and I want it to be fun and a good story so in the future villains will comeback even though the group thought they were dead. I have no problem with the main baddy ending up face down. I just want it to be a good fight and have the group earn it. So when it's all over everyone limps away thankful that it they took him or her down and really enjoyed themselves. My two focuses are to really have fun and make it a good story. I want the players to get loud, laugh, be worried and just really have a good time. [/QUOTE]
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