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<blockquote data-quote="Piratecat" data-source="post: 668104" data-attributes="member: 2"><p>Congratulations! I'm glad to hear it was fun. Sounds like you did good prep-work as well; D20 Modern is a game that lends itself to cool handouts and NPC pictures. I think it's good that you adjusted the number of bad guys on the fly. That helps make the game challenging and fun, without letting it bog down into boring deaths or dice rolling.</p><p></p><p>Since you have a player down, consider giving one of the bad guy's lieutenants to the player! It makes it fun for him, and takes some of the work out of your hands. Keep the main bad guy for yourself, though, just to be safe.</p><p></p><p>In order to avoid rooting for my villains, I always ask myself "what's coolest for the PCs?" Sometimes that means that the truck goes off the cliff in a spectacular fireball, instead of them picking away at his hit points. Remember, even when the PCs easily paste a supposedly tough villain, it's still fun for them - and that means everyone is having fun.</p><p></p><p>Anyways, it sounds to me like you have it well in hand. Don't forget to ask for written feedback, asking what people liked and what you could improve. That's incredibly helpful.</p><p></p><p>By the way, it's "Colombia." I lived there for a year back in high school, so I'm sensitive about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 668104, member: 2"] Congratulations! I'm glad to hear it was fun. Sounds like you did good prep-work as well; D20 Modern is a game that lends itself to cool handouts and NPC pictures. I think it's good that you adjusted the number of bad guys on the fly. That helps make the game challenging and fun, without letting it bog down into boring deaths or dice rolling. Since you have a player down, consider giving one of the bad guy's lieutenants to the player! It makes it fun for him, and takes some of the work out of your hands. Keep the main bad guy for yourself, though, just to be safe. In order to avoid rooting for my villains, I always ask myself "what's coolest for the PCs?" Sometimes that means that the truck goes off the cliff in a spectacular fireball, instead of them picking away at his hit points. Remember, even when the PCs easily paste a supposedly tough villain, it's still fun for them - and that means everyone is having fun. Anyways, it sounds to me like you have it well in hand. Don't forget to ask for written feedback, asking what people liked and what you could improve. That's incredibly helpful. By the way, it's "Colombia." I lived there for a year back in high school, so I'm sensitive about it. :) [/QUOTE]
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