Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dm advice needed. Not for players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dareoon Dalandrove" data-source="post: 669657" data-attributes="member: 2277"><p>I set things up so that they're doing "the pilot episode". I made it more geared towards combat and mechanics so we can test things and if someone finds that they really don't like their character they can switch.</p><p></p><p>The current situation is this. The group is in one room 40'x40'. The downed player is in there with two of the other players. The only furnishings are three large tables for the drug processing. The leader has fled to another room with similar dimensions. A player who likes to fight in melee is perusing him. I've been a little free with the AoO with him and firing while in melee. I'm more going with what he would do rather than using the rules. I'm trying to be free and loose. One player blasted him with a grenade though and that really took some wind out of him. So I’m trying to get him away into a smaller room where I've placed an automatic weapon. That way he can spray them down and make them fight the mooks and use cover to an advantage. In the complex they must get a flight data recorder. The chase scene isn't necessary but I thought it might be cool.</p><p></p><p>One other thing that I've told them is that I'm going to be awarding hero points for cool and exciting things. So if a player performs some amazing stunt I'll throw award them a hero point. I thought that it would inspire that sort of movie insanity. </p><p></p><p></p><p> </p><p>That is one of the things that I want to do. I have to be a little vague because some of the layers do visit here so. I have this idea where I'm going to send them emails from anonymous people that will leak info to them. Some will be reliable some will not. I primarily want to use it as a story hook based around their character histories. One character is a Monroe (I know that is spelled wrong It's late and the good Dr. name eludes me) so I thought that it might be good to have an organization looking to get their hands on her to further their own experiments with genetic alterations. A problem here is dealing with capturing a pc. I want to set out to capture a pc and make the others go and rescue them. I don't really know how to deal with this. I thought that I could have the player just make a temp character, but I don't want to give any hints and I don't want to leave them out either.</p><p></p><p> </p><p></p><p>Sorry I guess that the spell checker didn't catch that one.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 669657, member: 2277"] I set things up so that they're doing "the pilot episode". I made it more geared towards combat and mechanics so we can test things and if someone finds that they really don't like their character they can switch. The current situation is this. The group is in one room 40'x40'. The downed player is in there with two of the other players. The only furnishings are three large tables for the drug processing. The leader has fled to another room with similar dimensions. A player who likes to fight in melee is perusing him. I've been a little free with the AoO with him and firing while in melee. I'm more going with what he would do rather than using the rules. I'm trying to be free and loose. One player blasted him with a grenade though and that really took some wind out of him. So I’m trying to get him away into a smaller room where I've placed an automatic weapon. That way he can spray them down and make them fight the mooks and use cover to an advantage. In the complex they must get a flight data recorder. The chase scene isn't necessary but I thought it might be cool. One other thing that I've told them is that I'm going to be awarding hero points for cool and exciting things. So if a player performs some amazing stunt I'll throw award them a hero point. I thought that it would inspire that sort of movie insanity. That is one of the things that I want to do. I have to be a little vague because some of the layers do visit here so. I have this idea where I'm going to send them emails from anonymous people that will leak info to them. Some will be reliable some will not. I primarily want to use it as a story hook based around their character histories. One character is a Monroe (I know that is spelled wrong It's late and the good Dr. name eludes me) so I thought that it might be good to have an organization looking to get their hands on her to further their own experiments with genetic alterations. A problem here is dealing with capturing a pc. I want to set out to capture a pc and make the others go and rescue them. I don't really know how to deal with this. I thought that I could have the player just make a temp character, but I don't want to give any hints and I don't want to leave them out either. Sorry I guess that the spell checker didn't catch that one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dm advice needed. Not for players
Top