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DM Advice Requested: Higher Level Spells
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<blockquote data-quote="MarauderX" data-source="post: 906239" data-attributes="member: 9990"><p>I used to throw lots of dispels at the higher level party I DMed until I got used to the higher level tactics. It sounds like your players are very familiar with the PCs abilities and how to use them to the max, so work with it the same way for the adventures. To me, the more planning and thought I put into how a dragon or other intellegent being might prepare for the PCs the better the game turns out. Catching them off-guard in combat is one thing; throw a few curve balls in the plot and they might be reeling from knowing the good from the bad, etc.</p><p></p><p>Let them scry the wrong guy or have the BBEG being scryed fully expect it and let them detect him doing something wrong, only disguised in some manner so that the party accuses the wrong person. It works wonders when the party makes the accusation in a large public forum then has to earn the public's trust back again. It could be more of a media war to trash the party's character, and somehow the BBEG gains from it. Just some suggestions I suppose.</p><p></p><p>Also, BBEGs or their cronies have spells galore and they use them rapidly. Having a caster go down with half his spells left isn't an efficient use IMO, and higher level parties can take the hits or make the saves on some tough spells but they get nervous about it just the same as if they were lower level. </p><p></p><p>I would limit the ways in which a party can use Rope Trick, and have knowlegeable enemies that are fully aware of it and how to 'defeat' it. </p><p></p><p>Characters thrown into a Bag of Holding IMC have to hold their breath with some penalties for being crammed in together with a load of crap, not to mention the amount of lint that the thing can hold, and even then a teleport might leave them behind. </p><p></p><p>IMC, I raise teleport by 2 levels so that it is rare to be teleported around. Not even the top wizards do it for fear of it going awry, which has been a strong indication not to use it too much. </p><p></p><p>Yeah, flying took some getting used to for us, especially with large scale battles that start miles apart. Dragons are pretty rare IMC, so having one flying towards the PCs from miles away got them into a panic as they knew that it would also have a battle plan with some vicious combinations as well as some minions to deploy, all of which could end in PCs dying if not a TPK. What helps to keep the scale relative is time and I give the PCs a rough estimate of how much they have.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 906239, member: 9990"] I used to throw lots of dispels at the higher level party I DMed until I got used to the higher level tactics. It sounds like your players are very familiar with the PCs abilities and how to use them to the max, so work with it the same way for the adventures. To me, the more planning and thought I put into how a dragon or other intellegent being might prepare for the PCs the better the game turns out. Catching them off-guard in combat is one thing; throw a few curve balls in the plot and they might be reeling from knowing the good from the bad, etc. Let them scry the wrong guy or have the BBEG being scryed fully expect it and let them detect him doing something wrong, only disguised in some manner so that the party accuses the wrong person. It works wonders when the party makes the accusation in a large public forum then has to earn the public's trust back again. It could be more of a media war to trash the party's character, and somehow the BBEG gains from it. Just some suggestions I suppose. Also, BBEGs or their cronies have spells galore and they use them rapidly. Having a caster go down with half his spells left isn't an efficient use IMO, and higher level parties can take the hits or make the saves on some tough spells but they get nervous about it just the same as if they were lower level. I would limit the ways in which a party can use Rope Trick, and have knowlegeable enemies that are fully aware of it and how to 'defeat' it. Characters thrown into a Bag of Holding IMC have to hold their breath with some penalties for being crammed in together with a load of crap, not to mention the amount of lint that the thing can hold, and even then a teleport might leave them behind. IMC, I raise teleport by 2 levels so that it is rare to be teleported around. Not even the top wizards do it for fear of it going awry, which has been a strong indication not to use it too much. Yeah, flying took some getting used to for us, especially with large scale battles that start miles apart. Dragons are pretty rare IMC, so having one flying towards the PCs from miles away got them into a panic as they knew that it would also have a battle plan with some vicious combinations as well as some minions to deploy, all of which could end in PCs dying if not a TPK. What helps to keep the scale relative is time and I give the PCs a rough estimate of how much they have. [/QUOTE]
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