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DM Advice Requested: Higher Level Spells
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<blockquote data-quote="Joshua Randall" data-source="post: 906535" data-attributes="member: 7737"><p>I think the search for "silver bullet" solutions to particular spells is doomed to failure. What is needed is a shift in one's thinking about how to challenge the PCs.</p><p></p><p>The kinds of challenges faced by lower-level PCs are mere annoyances, or less, to high-level PCs. For example, overland travel. To a low-level PC, this can be a tremendous ordeal. For a high-level PC, overland travel can be avoided completely (via teleport and the like) or made much easier to handle.</p><p></p><p>So. Instead of trying to ramp up the same-old, same-old (e.g., "overland travel... through dimensionally anchored invisibility purged nondection areas!"), try to come up with completely different challenges for the high-level PCs. Ideally, ones that allow them to flex their hard-earned muscles (nothing frustrates the players more than being arbitrarily denied use of their powers).</p><p></p><p>If you need inspiration, read some of the high-level Story Hours; e.g., PirateCat's or Sepulchrave's (for two very different takes on high-level play).</p><p></p><p>Again -- don't try to nerf particular spells or abilities. Try to present different challenges that require creative application of the PCs' spells and abilities.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 906535, member: 7737"] I think the search for "silver bullet" solutions to particular spells is doomed to failure. What is needed is a shift in one's thinking about how to challenge the PCs. The kinds of challenges faced by lower-level PCs are mere annoyances, or less, to high-level PCs. For example, overland travel. To a low-level PC, this can be a tremendous ordeal. For a high-level PC, overland travel can be avoided completely (via teleport and the like) or made much easier to handle. So. Instead of trying to ramp up the same-old, same-old (e.g., "overland travel... through dimensionally anchored invisibility purged nondection areas!"), try to come up with completely different challenges for the high-level PCs. Ideally, ones that allow them to flex their hard-earned muscles (nothing frustrates the players more than being arbitrarily denied use of their powers). If you need inspiration, read some of the high-level Story Hours; e.g., PirateCat's or Sepulchrave's (for two very different takes on high-level play). Again -- don't try to nerf particular spells or abilities. Try to present different challenges that require creative application of the PCs' spells and abilities. [/QUOTE]
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