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DM Advice Requested: Higher Level Spells
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<blockquote data-quote="Dagger75" data-source="post: 907087" data-attributes="member: 539"><p>Hight level spells.</p><p></p><p> I had a high level cleric and druid not wizard but Wind Walk is kind of the same. </p><p> I looked at this way, how many random encounters roaming the country side could challenge a 15th level party. Something that powerful should be destroying the country side and killing low level adventures left an right.</p><p></p><p> Here is a little idea for you.</p><p></p><p> A powerful Lich built a lab IN the Mountain of Pain. Well there is no entrance, he just teleports into his lair. Since the party doesn't know exactly were they can't teleport in. Scry, well I took that into account, Lead lined walls and what not. Passwall in, same issue with teleporting, don't know exctly were it is. Plus that take time and I get a pet dragon that flies around the mountain.</p><p> Cleric starts casting Legend Lore and what not, why not ask Tyr, he might know. Tyr tells them that the Lich had apprentice long time ago but he is imprisioned in the Abyss. Well the party Planes shifts to the Abyss to rescue this guy who can tell them how to teleport into the liches lair.</p><p></p><p> The secret to high level spells is make them part of the adventure, not something the DM is supposed to overcome.</p></blockquote><p></p>
[QUOTE="Dagger75, post: 907087, member: 539"] Hight level spells. I had a high level cleric and druid not wizard but Wind Walk is kind of the same. I looked at this way, how many random encounters roaming the country side could challenge a 15th level party. Something that powerful should be destroying the country side and killing low level adventures left an right. Here is a little idea for you. A powerful Lich built a lab IN the Mountain of Pain. Well there is no entrance, he just teleports into his lair. Since the party doesn't know exactly were they can't teleport in. Scry, well I took that into account, Lead lined walls and what not. Passwall in, same issue with teleporting, don't know exctly were it is. Plus that take time and I get a pet dragon that flies around the mountain. Cleric starts casting Legend Lore and what not, why not ask Tyr, he might know. Tyr tells them that the Lich had apprentice long time ago but he is imprisioned in the Abyss. Well the party Planes shifts to the Abyss to rescue this guy who can tell them how to teleport into the liches lair. The secret to high level spells is make them part of the adventure, not something the DM is supposed to overcome. [/QUOTE]
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