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<blockquote data-quote="Kibo" data-source="post: 367218" data-attributes="member: 5451"><p><strong>Players are from Mars, DM's are from Jupiter</strong></p><p></p><p>Normally, when there is a huge communication break down like that, I try to make sure the player and I are both perfectly clear about what's going on. If they decide to go off in to space with some kooky assumption after that, well they're the players. That said....</p><p></p><p>It seems like you've got a nice built in hook for the next series of adventures. All you need is a villian, who need not even be a warmongering type, to learn of and decide to exploit the situation by defaming the PC's. Tragic mistakes are often the domain of heroes (Hercules, and Odysseus come to mind).</p><p></p><p>What ever the clerics alignment was, it shouldn't be lawful anything anymore, hell it would almost have to be chaotic. "Watch out Ned! She's comming right for us!! BLAM BLAM BLAM!" So in addition to this new threat, the spies (which may or may not be one and the same), the character must atone and find a new patron God. Seem like the making of a kinda cool story.</p><p></p><p>Depending on how you want to do it, you could even retroactivly story in, as part of a future revalation, that the character was under some sort of powerful evil control (but you and the players will always know the truth with a wink and a nod).</p></blockquote><p></p>
[QUOTE="Kibo, post: 367218, member: 5451"] [b]Players are from Mars, DM's are from Jupiter[/b] Normally, when there is a huge communication break down like that, I try to make sure the player and I are both perfectly clear about what's going on. If they decide to go off in to space with some kooky assumption after that, well they're the players. That said.... It seems like you've got a nice built in hook for the next series of adventures. All you need is a villian, who need not even be a warmongering type, to learn of and decide to exploit the situation by defaming the PC's. Tragic mistakes are often the domain of heroes (Hercules, and Odysseus come to mind). What ever the clerics alignment was, it shouldn't be lawful anything anymore, hell it would almost have to be chaotic. "Watch out Ned! She's comming right for us!! BLAM BLAM BLAM!" So in addition to this new threat, the spies (which may or may not be one and the same), the character must atone and find a new patron God. Seem like the making of a kinda cool story. Depending on how you want to do it, you could even retroactivly story in, as part of a future revalation, that the character was under some sort of powerful evil control (but you and the players will always know the truth with a wink and a nod). [/QUOTE]
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