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<blockquote data-quote="Kilmore" data-source="post: 367343" data-attributes="member: 5226"><p>Okay, you said that this cleric and his companions had just become very public champions? And he did what he did in the process of hunting spies? Well, I would think that he may deserve some sort of intervention by the Royal (or whatever) authorities, and if he's a well respected hero, the story is likely going to go out that the woman he dusted really was an enemy, at least in any town but this one. But the locals of that one town will know the truth, especially if it was a hotbed of insurrection to begin with. The character will carry this knowledge with himself too. Will he choose to bury it and gloss it over, or will he admit the truth to society as a whole.</p><p></p><p>His faith may not be so easily fooled, though. He may be called to account by his own temple or by celestial servants of his god. Depending on how the cleric conducts himself and what he plans on doing about it, the penalties for the cleric's rash action may vary.</p><p></p><p>TAKING FULL RESPONSIBILITY: The cleric takes full responsibility for his actions and publicly admits his guilt. The word of the cleric's actions spread throughout the land like wildfire, but it is conceded that he's taking responsibility. There is no loss in abilities, but the cleric is required to undergo a quest, or perform service to his nation. Preferably, his service involves serving law. His temple's reputation is damaged.</p><p></p><p>ADMITTING GUILT TO HIS FAITH: The cleric decides to make clean with his god and his faith, but doesn't publicise the event to prevent damage to his own and his faith's reputation. No spells for you! A great quest, a difficult condition or a year of time are required before spells are returned. His temple's reputation is intact.</p><p></p><p>CRISIS OF FAITH: The cleric admits the truth to his faith, but he does not feel like he's violated his principles. If the differences with his faith cannot be reconciled, he is stripped of his priesthood. He may join another faith and retain his cleric level, however, choosing his new domains from his new god. The cleric may no longer expect service from his old temple, and he may have made an enemy of them. His new temple will be wary of him as well. His temple's reputation is damaged by his leaving, but the truth does not come out.</p><p></p><p>SKELETONS IN THE CLOSET: The cleric attempts to keep the public, his faith, and possibly even his god from finding out the truth. His god feeds him more and more rope to hang himself with, keeping his spells and abilities intact, and testing his faith in similar situations. Subtle omens suggest the cleric is on the wrong path. Once it is clear that the cleric will continue his wayward ways, a very public display of the god's displeasure is forthcoming. For example: a celestial arriving at the temple or the royal palace with a list of complaints, the cleric's vestments and holy items disentegrating in the city streets (while he's wearing them), attempts to create food and water or holy water spoil, etc. The cleric immediately loses ALL cleric levels and abilities, dropping down to a 1st level commoner unless he swears allegiance to a deity actively opposed to his former god. The only way back is through the XP chain... again. His temple's reputation doesn't suffer so much because they will try to set things straight, but the cleric's reputation goes right out the window.</p></blockquote><p></p>
[QUOTE="Kilmore, post: 367343, member: 5226"] Okay, you said that this cleric and his companions had just become very public champions? And he did what he did in the process of hunting spies? Well, I would think that he may deserve some sort of intervention by the Royal (or whatever) authorities, and if he's a well respected hero, the story is likely going to go out that the woman he dusted really was an enemy, at least in any town but this one. But the locals of that one town will know the truth, especially if it was a hotbed of insurrection to begin with. The character will carry this knowledge with himself too. Will he choose to bury it and gloss it over, or will he admit the truth to society as a whole. His faith may not be so easily fooled, though. He may be called to account by his own temple or by celestial servants of his god. Depending on how the cleric conducts himself and what he plans on doing about it, the penalties for the cleric's rash action may vary. TAKING FULL RESPONSIBILITY: The cleric takes full responsibility for his actions and publicly admits his guilt. The word of the cleric's actions spread throughout the land like wildfire, but it is conceded that he's taking responsibility. There is no loss in abilities, but the cleric is required to undergo a quest, or perform service to his nation. Preferably, his service involves serving law. His temple's reputation is damaged. ADMITTING GUILT TO HIS FAITH: The cleric decides to make clean with his god and his faith, but doesn't publicise the event to prevent damage to his own and his faith's reputation. No spells for you! A great quest, a difficult condition or a year of time are required before spells are returned. His temple's reputation is intact. CRISIS OF FAITH: The cleric admits the truth to his faith, but he does not feel like he's violated his principles. If the differences with his faith cannot be reconciled, he is stripped of his priesthood. He may join another faith and retain his cleric level, however, choosing his new domains from his new god. The cleric may no longer expect service from his old temple, and he may have made an enemy of them. His new temple will be wary of him as well. His temple's reputation is damaged by his leaving, but the truth does not come out. SKELETONS IN THE CLOSET: The cleric attempts to keep the public, his faith, and possibly even his god from finding out the truth. His god feeds him more and more rope to hang himself with, keeping his spells and abilities intact, and testing his faith in similar situations. Subtle omens suggest the cleric is on the wrong path. Once it is clear that the cleric will continue his wayward ways, a very public display of the god's displeasure is forthcoming. For example: a celestial arriving at the temple or the royal palace with a list of complaints, the cleric's vestments and holy items disentegrating in the city streets (while he's wearing them), attempts to create food and water or holy water spoil, etc. The cleric immediately loses ALL cleric levels and abilities, dropping down to a 1st level commoner unless he swears allegiance to a deity actively opposed to his former god. The only way back is through the XP chain... again. His temple's reputation doesn't suffer so much because they will try to set things straight, but the cleric's reputation goes right out the window. [/QUOTE]
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