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<blockquote data-quote="ArwensDaughter" data-source="post: 6812473" data-attributes="member: 6804968"><p>If you do use the pregen rogue backstory, make sure that you and the player who has the rogue have a private talk. You need to decide if townspeople will recognize them as one of the Redbrands (unlikely since the aunt doesn't know this), how much of the manor the rogue is familiar with, etc. in our game, the rogue and I decided she had done stealth ops (stealing from merchants who didn't pay protection, etc) and thus not known by the townspeople as a red brand. She was recognized by some of the Redbrands, which made for interesting party interactions. And she knew part of the manor layout, but not all of it because she wasn't in the inner circle. </p><p></p><p>You could also give players a choice: use a pregen or come early/to a special session to build your own. There are a batch of pre gens available for free at the Dungeon Masters guild site.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 6812473, member: 6804968"] If you do use the pregen rogue backstory, make sure that you and the player who has the rogue have a private talk. You need to decide if townspeople will recognize them as one of the Redbrands (unlikely since the aunt doesn't know this), how much of the manor the rogue is familiar with, etc. in our game, the rogue and I decided she had done stealth ops (stealing from merchants who didn't pay protection, etc) and thus not known by the townspeople as a red brand. She was recognized by some of the Redbrands, which made for interesting party interactions. And she knew part of the manor layout, but not all of it because she wasn't in the inner circle. You could also give players a choice: use a pregen or come early/to a special session to build your own. There are a batch of pre gens available for free at the Dungeon Masters guild site. [/QUOTE]
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