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DM advise for an all-striker party?
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<blockquote data-quote="Stalker0" data-source="post: 4396315" data-attributes="member: 5889"><p>Strikers also tend to do well against melee guys, because with their mobility they can pull in and out of danger.</p><p></p><p>However, archer lines can be very dangerous for them. While strikers can take out archers quickly, archers can focus fire and pull down strikers just as easily.</p><p></p><p>In general you need to remember two things:</p><p></p><p>1) Fewer fights per day. With no leaders, a party can't stand up as long as a normal one can. While they can handle one or two fights, more than that they will likely need to rest.</p><p></p><p>2) Standard XP encounters need to be tweaked. Certain normal XP encounters will be a breeze for an all striker group, and some will be very hard. Take the advice this thread has given you and make some adjustments based on that.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4396315, member: 5889"] Strikers also tend to do well against melee guys, because with their mobility they can pull in and out of danger. However, archer lines can be very dangerous for them. While strikers can take out archers quickly, archers can focus fire and pull down strikers just as easily. In general you need to remember two things: 1) Fewer fights per day. With no leaders, a party can't stand up as long as a normal one can. While they can handle one or two fights, more than that they will likely need to rest. 2) Standard XP encounters need to be tweaked. Certain normal XP encounters will be a breeze for an all striker group, and some will be very hard. Take the advice this thread has given you and make some adjustments based on that. [/QUOTE]
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DM advise for an all-striker party?
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