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<blockquote data-quote="Gorin Stonecleaver" data-source="post: 3438261" data-attributes="member: 50105"><p>Todd is that you? lol Just kidding. You sound just like my friend though. We can agree to disagree. I really don't try to tell the story I want, so much as try and reward the players for acting like heroes. I kill players for stupidity (not so much now they are smarter). I think the rogue vaulting off the clerics shoulders to get over the ogre and tumbling behind the evil orc shaman should be rewarded so when a lucky roll of a crit for a failed jump or tumble roll would kill said heroic rogue I sometimes choose to intervene. and reduce the damage for said crit to reward the player for his actions. That is why I don't always let the dice fall where they may. </p><p></p><p>Your turn to rebut my argument, or we could just agree to disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gorin Stonecleaver, post: 3438261, member: 50105"] Todd is that you? lol Just kidding. You sound just like my friend though. We can agree to disagree. I really don't try to tell the story I want, so much as try and reward the players for acting like heroes. I kill players for stupidity (not so much now they are smarter). I think the rogue vaulting off the clerics shoulders to get over the ogre and tumbling behind the evil orc shaman should be rewarded so when a lucky roll of a crit for a failed jump or tumble roll would kill said heroic rogue I sometimes choose to intervene. and reduce the damage for said crit to reward the player for his actions. That is why I don't always let the dice fall where they may. Your turn to rebut my argument, or we could just agree to disagree. :D [/QUOTE]
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