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<blockquote data-quote="Reynard" data-source="post: 3439643" data-attributes="member: 467"><p>While I agree with you to some extent, I don't think a single bad die roll can derail a game if a) the DM is smart enough not to hinge an entire session/adventure/campaign on a single die roll (and that includes hinging it on a single PC), and b) players understand consequences before they take actions.</p><p></p><p>A series of bad die rolls *can* result in derailing, but that is a whole lot more on the players. if bad die rolls are making a battle too hard and threatening a TPK, it isn't the DM's job to fudge things so there isn't a TPK. The onus is on the players to realize their PCs are in trouble and run the frak away or change tactics or do *something* other than stand there and continue until they get TPK'd.</p><p></p><p>And, honestly, while TPKs suck, they aren't the end of a game. In the absolute worst case*, a new group of adventurers gets to win a whole lot of loot (once they take it from whatever TPK's the original party). in the best case, you have a little PC shrine and a place in the campaign world that isn't just described as the "Dungeon of Dastardly Doom" by the DM, but actually believed to be a dungeon of dastardly doom by the players because it was, in fact, full of dastardly doom.</p><p></p><p>*Well, not the worst case, but worser cases are likely to be the result of player/DM friction and that's a whole different issue. If you can't handle (as a player) your character getting killed, or a TPK occurring, you shouldn't play at my table -- and I say that having killed a maximum of half a dozen PCs in the lat 10 years of DMing and having *never* had a TPK.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3439643, member: 467"] While I agree with you to some extent, I don't think a single bad die roll can derail a game if a) the DM is smart enough not to hinge an entire session/adventure/campaign on a single die roll (and that includes hinging it on a single PC), and b) players understand consequences before they take actions. A series of bad die rolls *can* result in derailing, but that is a whole lot more on the players. if bad die rolls are making a battle too hard and threatening a TPK, it isn't the DM's job to fudge things so there isn't a TPK. The onus is on the players to realize their PCs are in trouble and run the frak away or change tactics or do *something* other than stand there and continue until they get TPK'd. And, honestly, while TPKs suck, they aren't the end of a game. In the absolute worst case*, a new group of adventurers gets to win a whole lot of loot (once they take it from whatever TPK's the original party). in the best case, you have a little PC shrine and a place in the campaign world that isn't just described as the "Dungeon of Dastardly Doom" by the DM, but actually believed to be a dungeon of dastardly doom by the players because it was, in fact, full of dastardly doom. *Well, not the worst case, but worser cases are likely to be the result of player/DM friction and that's a whole different issue. If you can't handle (as a player) your character getting killed, or a TPK occurring, you shouldn't play at my table -- and I say that having killed a maximum of half a dozen PCs in the lat 10 years of DMing and having *never* had a TPK. [/QUOTE]
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