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<blockquote data-quote="Nyeshet" data-source="post: 3441753" data-attributes="member: 18363"><p>It is interesting. </p><p></p><p>So many responses state that they chose facilitator, yet their reasons why more closely resemble adversary. Or perhaps I am misunderstanding something . . . .</p><p></p><p>I chose "most often see the DM as an adversary" as the DM is supposed to provide challenges for the players to overcome. He may also be the friendly and useful PC, but his major role is in determining the methods, tactics, plans, plots, etc of the BBEG and the various minions. These will not be seeking to facilitate the party, they will be seeking to attack and overcome the party, defend their base(s) against the party, and so forth. How can this be viewed as aiding the party of adventurers rather than opposing them? How can the challenges remain challenging and give a sense of triumph upon being overcome unless they are difficult and specifically take into account the strengths and weaknesses of the party (as learned by the BBEG via the various means within the game - scrying, bribing NPCs, debriefing foes that got away, etc)? </p><p></p><p>The DM may 'facilitate' in the sense of setting up the setting and arranging an adventure / quest, but in every other sense of the game the relationship (between PCs and their foes) is distinctly adversarial. Thus my choice in this poll (and my confusion over the choices of many others that voted).</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3441753, member: 18363"] It is interesting. So many responses state that they chose facilitator, yet their reasons why more closely resemble adversary. Or perhaps I am misunderstanding something . . . . I chose "most often see the DM as an adversary" as the DM is supposed to provide challenges for the players to overcome. He may also be the friendly and useful PC, but his major role is in determining the methods, tactics, plans, plots, etc of the BBEG and the various minions. These will not be seeking to facilitate the party, they will be seeking to attack and overcome the party, defend their base(s) against the party, and so forth. How can this be viewed as aiding the party of adventurers rather than opposing them? How can the challenges remain challenging and give a sense of triumph upon being overcome unless they are difficult and specifically take into account the strengths and weaknesses of the party (as learned by the BBEG via the various means within the game - scrying, bribing NPCs, debriefing foes that got away, etc)? The DM may 'facilitate' in the sense of setting up the setting and arranging an adventure / quest, but in every other sense of the game the relationship (between PCs and their foes) is distinctly adversarial. Thus my choice in this poll (and my confusion over the choices of many others that voted). [/QUOTE]
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