Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM as . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3449858" data-attributes="member: 467"><p>After a few sessions of "fight for your life" dungeon crawling, last session was sort of a breather for the PCs. They escaped the dungeon via a teleport circle, and ended up in the basement ruins of a wizard's tower. They came out to find gently rolling hills and light forest, and shortly thereafter discovered a small logging village. They met up with a half elf bard/peddlar (so they could sell/trade some of their loot) got to learn a good deal about the region they were in, and interact IC with some of the locals.</p><p></p><p>During the process, they discovered an old town well that had been boarded over. They asked around about it. Most folks didn't want to discuss it, but finally they greased an old guy's liver well enough to get him to tell them the story: that wizard whose tower they ported into, who was the same one whose room in the dungeon they had looted, had fled to the town when the evil-wizard empire got smashed by dragons (see my sig) and tried to bully the townsfolk into hiding him. Low on spells and already wounded, he was easy prey for the long suffering townsfolk, who threw him in the well.</p><p></p><p>Now, the PCs suspected that he might still be down there, and they considered tking a poke, but ultimately decided to leave it be. I have little charts with Gather Info check results, and they rolled well enough to get the above info, but not enough to find out that the wizard's "ghost" appears to "take back what's his" when someone comes into town after having looted the ruins or whatever -- though one NPC did make a big deal of asking the PCs if they ook anything from the ruins, or were planning to.</p><p></p><p>So, in the middle of the night, the dead wizard, a bodak, snuck into the rooms of the PCs who still held onto items they had taken from the wizard's chambers. It snuck up on them while they slept, and it woke them staring in their faces. Both failed their saves and their roomates did not roll well enough to wake. So, in the morning, the rest of their party found 2 dead companions, missing the wizard's items.</p><p></p><p>Am I a rat bastard DM? Is that unfun?</p><p></p><p>Oh yeah: no one got XP for the session, because I don't give it out for 'good roleplaying' and such, unless a player does something that makes everyone say "AWESOME!" in unison.</p><p></p><p>(Note: I left an easy 'out' and a way to engage the PCs in their new area's adventure possibilities, that amounts to, long story short, the local Temple of Justice -- of which 2 PCs, including one of the dead ones, are clerics -- raised them and asked them to help clean up the hive of scum and villainy that is the city they have come to.)</p></blockquote><p></p>
[QUOTE="Reynard, post: 3449858, member: 467"] After a few sessions of "fight for your life" dungeon crawling, last session was sort of a breather for the PCs. They escaped the dungeon via a teleport circle, and ended up in the basement ruins of a wizard's tower. They came out to find gently rolling hills and light forest, and shortly thereafter discovered a small logging village. They met up with a half elf bard/peddlar (so they could sell/trade some of their loot) got to learn a good deal about the region they were in, and interact IC with some of the locals. During the process, they discovered an old town well that had been boarded over. They asked around about it. Most folks didn't want to discuss it, but finally they greased an old guy's liver well enough to get him to tell them the story: that wizard whose tower they ported into, who was the same one whose room in the dungeon they had looted, had fled to the town when the evil-wizard empire got smashed by dragons (see my sig) and tried to bully the townsfolk into hiding him. Low on spells and already wounded, he was easy prey for the long suffering townsfolk, who threw him in the well. Now, the PCs suspected that he might still be down there, and they considered tking a poke, but ultimately decided to leave it be. I have little charts with Gather Info check results, and they rolled well enough to get the above info, but not enough to find out that the wizard's "ghost" appears to "take back what's his" when someone comes into town after having looted the ruins or whatever -- though one NPC did make a big deal of asking the PCs if they ook anything from the ruins, or were planning to. So, in the middle of the night, the dead wizard, a bodak, snuck into the rooms of the PCs who still held onto items they had taken from the wizard's chambers. It snuck up on them while they slept, and it woke them staring in their faces. Both failed their saves and their roomates did not roll well enough to wake. So, in the morning, the rest of their party found 2 dead companions, missing the wizard's items. Am I a rat bastard DM? Is that unfun? Oh yeah: no one got XP for the session, because I don't give it out for 'good roleplaying' and such, unless a player does something that makes everyone say "AWESOME!" in unison. (Note: I left an easy 'out' and a way to engage the PCs in their new area's adventure possibilities, that amounts to, long story short, the local Temple of Justice -- of which 2 PCs, including one of the dead ones, are clerics -- raised them and asked them to help clean up the hive of scum and villainy that is the city they have come to.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM as . . .
Top