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<blockquote data-quote="Charlaquin" data-source="post: 8160658" data-attributes="member: 6779196"><p>The idea that any player is free to establish any detail they want to about the world and the DM just has to accept it is patently absurd to me.</p><p></p><p>DM: You come to a locked door in the dungeon</p><p>PLAYER 1: I use the key my grandfather left me to unlock it.</p><p>DM: Um... Your grandfather didn’t leave you the key to this random door in the middle of an orc-infested ruin...</p><p>PLAYER 1: Well, lets come to a consensus.</p><p>OTHER PLAYERS, (who also want to open the door): We all agree he did.</p><p>DM: ಠ_ಠ</p><p></p><p>Obviously the DM should take the players input into account and try to compromise, which often will be a simple matter to accomplish. But the nature of the game is such that one player is in control of the environment and the other players are not. It is therefore not always reasonable for the DM to accommodate the players’ every whim.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8160658, member: 6779196"] The idea that any player is free to establish any detail they want to about the world and the DM just has to accept it is patently absurd to me. DM: You come to a locked door in the dungeon PLAYER 1: I use the key my grandfather left me to unlock it. DM: Um... Your grandfather didn’t leave you the key to this random door in the middle of an orc-infested ruin... PLAYER 1: Well, lets come to a consensus. OTHER PLAYERS, (who also want to open the door): We all agree he did. DM: ಠ_ಠ Obviously the DM should take the players input into account and try to compromise, which often will be a simple matter to accomplish. But the nature of the game is such that one player is in control of the environment and the other players are not. It is therefore not always reasonable for the DM to accommodate the players’ every whim. [/QUOTE]
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