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<blockquote data-quote="generic" data-source="post: 8160848" data-attributes="member: 6923088"><p>Ultimately, the players and the DM are working in a collaborative manner to create an enjoyable, shared fiction, but the DM sets the rules.</p><p></p><p>Not happy with my ruling on grappling the moon? Too bad, that's the way I'm running the game.</p><p></p><p>In the case that everyone else at the table thinks that grappling the moon is reasonable and fun, I'm liable to sacrifice my investment in the fiction for everyone else's enjoyment. Need I do that? No, of course not. The DM is the ultimate arbiter, but that doesn't necessarily mean that the DM's decisions are always going to be fun for everyone, or, even, necessarily correct.</p><p></p><p>As for what constitutes the "tipping point", I'm very willing to die on the hill of common sense.</p><p></p><p>In a pragmatic sense, I'll make it clear; I play with a certain type of group, and we've agreed on what is fun, for the most part, because of the time which we have spent playing together.</p><p></p><p>These issues don't come up because players don't suggest them, if a certain player found the greatest enjoyment in grappling the moon, my table would not be for them, and if the entire table found grappling the moon to be more fun than anything else, I would not be the correct adjudicator for them, because my personal beliefs as to how the fiction should be run would be getting in the way of their fun.</p></blockquote><p></p>
[QUOTE="generic, post: 8160848, member: 6923088"] Ultimately, the players and the DM are working in a collaborative manner to create an enjoyable, shared fiction, but the DM sets the rules. Not happy with my ruling on grappling the moon? Too bad, that's the way I'm running the game. In the case that everyone else at the table thinks that grappling the moon is reasonable and fun, I'm liable to sacrifice my investment in the fiction for everyone else's enjoyment. Need I do that? No, of course not. The DM is the ultimate arbiter, but that doesn't necessarily mean that the DM's decisions are always going to be fun for everyone, or, even, necessarily correct. As for what constitutes the "tipping point", I'm very willing to die on the hill of common sense. In a pragmatic sense, I'll make it clear; I play with a certain type of group, and we've agreed on what is fun, for the most part, because of the time which we have spent playing together. These issues don't come up because players don't suggest them, if a certain player found the greatest enjoyment in grappling the moon, my table would not be for them, and if the entire table found grappling the moon to be more fun than anything else, I would not be the correct adjudicator for them, because my personal beliefs as to how the fiction should be run would be getting in the way of their fun. [/QUOTE]
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