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<blockquote data-quote="Charlaquin" data-source="post: 8161159" data-attributes="member: 6779196"><p>If the DM is not on the same page with the group as a whole, I would question why they’re playing with that group. They would do better to find players whose interests are better suited to the sort of game they want to run.</p><p></p><p>If the group agrees for a person to DM and then disagrees with that DM’s decisions, they need to discuss their disagreement and come up with a compromise. Maybe that compromise is changing the decision, or maybe the compromise is that someone else DMs. The solution will vary from group to group and from disagreement to disagreement. </p><p></p><p>For example, there are some things I’m willing to bend on - if you really want to play an Eladrin even though it’s an important element of the setting that they’re gone from the material plane, I’m willing to work with you to figure out why your character is an exception to the rule and what that will mean for your character in-play. If the group dislikes that setting decision on the whole, I’m willing to consider running a game in a different setting. If the group insists that they want to be able to initiate checks rather than the standard player describes action, DM describes the results, calling for a check as necessary to resolve uncertainty in the results, that’s not something I’m willing to bend on. I might consider running a game in a different system with a different action resolution mechanic, but I will not DM D&D that way.</p><p></p><p>If you think that’s a meaningless distinction from running the game by group consensus, that’s exactly my point.</p><p></p><p>I don’t think very many people would answer “do it my way anyway.” Some people might answer “don’t DM for those players,” and I don’t think that’s an unreasonable answer. The DM accepts a lot of labor and responsibility in the name of entertaining the players. If the players are unwilling to compromise on a few things that the DM considers important to their enjoyment of the game, it is entirely reasonable for the DM to decline taking on that labor and responsibility.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8161159, member: 6779196"] If the DM is not on the same page with the group as a whole, I would question why they’re playing with that group. They would do better to find players whose interests are better suited to the sort of game they want to run. If the group agrees for a person to DM and then disagrees with that DM’s decisions, they need to discuss their disagreement and come up with a compromise. Maybe that compromise is changing the decision, or maybe the compromise is that someone else DMs. The solution will vary from group to group and from disagreement to disagreement. For example, there are some things I’m willing to bend on - if you really want to play an Eladrin even though it’s an important element of the setting that they’re gone from the material plane, I’m willing to work with you to figure out why your character is an exception to the rule and what that will mean for your character in-play. If the group dislikes that setting decision on the whole, I’m willing to consider running a game in a different setting. If the group insists that they want to be able to initiate checks rather than the standard player describes action, DM describes the results, calling for a check as necessary to resolve uncertainty in the results, that’s not something I’m willing to bend on. I might consider running a game in a different system with a different action resolution mechanic, but I will not DM D&D that way. If you think that’s a meaningless distinction from running the game by group consensus, that’s exactly my point. I don’t think very many people would answer “do it my way anyway.” Some people might answer “don’t DM for those players,” and I don’t think that’s an unreasonable answer. The DM accepts a lot of labor and responsibility in the name of entertaining the players. If the players are unwilling to compromise on a few things that the DM considers important to their enjoyment of the game, it is entirely reasonable for the DM to decline taking on that labor and responsibility. [/QUOTE]
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