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<blockquote data-quote="loverdrive" data-source="post: 8161250" data-attributes="member: 7027139"><p>Honestly, I don't understand you. Let's start over.</p><p></p><p>Okay, so a player introduces some fact that contradicts some things that have already been established, though player characters don't have the full picture. I'll assume two things:</p><p>a) Everyone at the table are reasonable people</p><p>b) They have some established trust</p><p></p><p>In such case, I honestly can't imagine a situation where simple "wait, there's something planned, but I won't spoil it for you -- but how about that other blank spot on the map, how about we put your new kingdom there?" wouldn't suffice. But, more importantly, I don't think appealing to "GM has final say" or whatever if agreement still wasn't reached would make work either. Like, the conflict wouldn't just go away.</p><p></p><p>Maybe I'm seeing things through rose-tinted glasses, but I've been in the hobby for a pretty long time and ran many open tables and convention games with people I've never met before and I've never seen somebody who isn't reasonable enough to reach an agreement on pretty basic things.</p><p></p><p>I think if there's a case where a player and the GM just can't agree on something, then there's some deeper problem</p><p>a) The player doesn't feel like they are in the same boat as the GM and aren't enemies</p><p>b) There's something unclear about what kind of game the group is playing, what the genre, the tone, the theme and the focus are</p><p>c) They fundamentally want some different things, but for some reason are still playing together</p><p>d) Someone is a complete idiot, but I seriously doubt that complete idiots engage in a such niche hobby in the first place</p><p></p><p>None of these problems is gonna be solved by expression of authority. The first one is probably gonna just get worse.</p><p></p><p></p><p></p><p>Maybe, but I think "kicking the player out" is a bit too strong. Like, I have a friend who doesn't enjoy dark drama (tm). He's a fine dude and the first person I go for when I want something lighthearted and/or comedic, but he isn't playing in a current war drama about 2004 Iraq invasion -- we both know that he wouldn't enjoy it and couldn't bring something valuable to the game.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8161250, member: 7027139"] Honestly, I don't understand you. Let's start over. Okay, so a player introduces some fact that contradicts some things that have already been established, though player characters don't have the full picture. I'll assume two things: a) Everyone at the table are reasonable people b) They have some established trust In such case, I honestly can't imagine a situation where simple "wait, there's something planned, but I won't spoil it for you -- but how about that other blank spot on the map, how about we put your new kingdom there?" wouldn't suffice. But, more importantly, I don't think appealing to "GM has final say" or whatever if agreement still wasn't reached would make work either. Like, the conflict wouldn't just go away. Maybe I'm seeing things through rose-tinted glasses, but I've been in the hobby for a pretty long time and ran many open tables and convention games with people I've never met before and I've never seen somebody who isn't reasonable enough to reach an agreement on pretty basic things. I think if there's a case where a player and the GM just can't agree on something, then there's some deeper problem a) The player doesn't feel like they are in the same boat as the GM and aren't enemies b) There's something unclear about what kind of game the group is playing, what the genre, the tone, the theme and the focus are c) They fundamentally want some different things, but for some reason are still playing together d) Someone is a complete idiot, but I seriously doubt that complete idiots engage in a such niche hobby in the first place None of these problems is gonna be solved by expression of authority. The first one is probably gonna just get worse. Maybe, but I think "kicking the player out" is a bit too strong. Like, I have a friend who doesn't enjoy dark drama (tm). He's a fine dude and the first person I go for when I want something lighthearted and/or comedic, but he isn't playing in a current war drama about 2004 Iraq invasion -- we both know that he wouldn't enjoy it and couldn't bring something valuable to the game. [/QUOTE]
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