Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Authority
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8161266" data-attributes="member: 6790260"><p>Have not read most of the thread, but IMO [USER=6801845]@Oofta[/USER] you're forcing a false dichotomy here. That is, "DM has absolute and unquestionable authority" and "DM makes final calls" are two distinct things. You can avoid the former yet keep the latter. Compare vetos. US Presidents have much power, and specifically veto power. Congress <em>formally</em> calls most shots, and CAN override...but rarely does. A veto is not formally absolute, but in practice almost always the "last word."*</p><p></p><p>DMing can work similarly. Players have a lot more influence than you give credit for, and it's not like they're <em>obligated</em> to play. After all, without them there is no game, just as without a DM there is no game. If a DM truly upsets her whole group, they'll tell her off, and likely force the DM to back down or reevaluate. (Unless she childishly flips the table when challenged, but I'm assuming good faith here.) Yet in practice, DM veto is usually fatal to player opposition, and DM insistence is usually heeded even over personal protest. The analogy isn't perfect, but it covers well enough the difference.</p><p></p><p>I'll let Jefferson cover this "DM makes final call" <em>without</em> "DM's power is absolute+unquestionable" idea:</p><p><em>"Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed."</em></p><p></p><p>So yeah. I reject the idea that DMs have absolute, unquestionable power. I do not reject that DMs make final calls. It works out pretty well, especially when you have people participating in good faith. IMO, <em>much</em> better than absolute and unquestionable power, as such diplomacy makes players feel valued and supported.</p><p></p><p>*As of 12/20/20, there have been a total of 1516 ordinary vetoes, of which 111 have been overridden, a rate of only 7.3%. When over 90% of non-pocket vetoes are <em>not</em> overridden, I think it's safe to say that the veto is, in fact, almost always the last word.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8161266, member: 6790260"] Have not read most of the thread, but IMO [USER=6801845]@Oofta[/USER] you're forcing a false dichotomy here. That is, "DM has absolute and unquestionable authority" and "DM makes final calls" are two distinct things. You can avoid the former yet keep the latter. Compare vetos. US Presidents have much power, and specifically veto power. Congress [I]formally[/I] calls most shots, and CAN override...but rarely does. A veto is not formally absolute, but in practice almost always the "last word."* DMing can work similarly. Players have a lot more influence than you give credit for, and it's not like they're [I]obligated[/I] to play. After all, without them there is no game, just as without a DM there is no game. If a DM truly upsets her whole group, they'll tell her off, and likely force the DM to back down or reevaluate. (Unless she childishly flips the table when challenged, but I'm assuming good faith here.) Yet in practice, DM veto is usually fatal to player opposition, and DM insistence is usually heeded even over personal protest. The analogy isn't perfect, but it covers well enough the difference. I'll let Jefferson cover this "DM makes final call" [I]without[/I] "DM's power is absolute+unquestionable" idea: [I]"Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed."[/I] So yeah. I reject the idea that DMs have absolute, unquestionable power. I do not reject that DMs make final calls. It works out pretty well, especially when you have people participating in good faith. IMO, [I]much[/I] better than absolute and unquestionable power, as such diplomacy makes players feel valued and supported. *As of 12/20/20, there have been a total of 1516 ordinary vetoes, of which 111 have been overridden, a rate of only 7.3%. When over 90% of non-pocket vetoes are [I]not[/I] overridden, I think it's safe to say that the veto is, in fact, almost always the last word. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Authority
Top