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<blockquote data-quote="Lanefan" data-source="post: 8161282" data-attributes="member: 29398"><p>First question: why is a player even trying to singlehandedly introduce something on the scale of a whole kingdom into an established setting? (I'd almost certainly hard-no this right away to head off subsequent issues noted below)</p><p></p><p>Second question: if this player can add in his own kingdom, do the other players then have to be offered the same opportunity? (in the interests of fairness, I'd say this is essential)</p><p></p><p>Third question: where does it go from there? You've now got potentially four or five new realms in your setting, and likely have to rework a lot of your game-world's history and backstory to account for their existence (in my case, this would be a see-you-in-a-few-months situation); and then fit them in with the realms and nations you already had.</p><p></p><p>Setting, particulary on the large scale, is the purview of the DM.</p><p></p><p>e) It's a subtle power play by the player to test how easily the DM can be swayed and-or what the DM will put up with.</p><p>f) It's an overt power play by either the DM (to take or assert authority) or the player (to reject or deny the DM's authority).</p><p></p><p>If the DM holds firm if-when e) happens, the problem is usually solved. If-when f) happens, there's one fewer player at the table next session.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8161282, member: 29398"] First question: why is a player even trying to singlehandedly introduce something on the scale of a whole kingdom into an established setting? (I'd almost certainly hard-no this right away to head off subsequent issues noted below) Second question: if this player can add in his own kingdom, do the other players then have to be offered the same opportunity? (in the interests of fairness, I'd say this is essential) Third question: where does it go from there? You've now got potentially four or five new realms in your setting, and likely have to rework a lot of your game-world's history and backstory to account for their existence (in my case, this would be a see-you-in-a-few-months situation); and then fit them in with the realms and nations you already had. Setting, particulary on the large scale, is the purview of the DM. e) It's a subtle power play by the player to test how easily the DM can be swayed and-or what the DM will put up with. f) It's an overt power play by either the DM (to take or assert authority) or the player (to reject or deny the DM's authority). If the DM holds firm if-when e) happens, the problem is usually solved. If-when f) happens, there's one fewer player at the table next session. [/QUOTE]
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