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<blockquote data-quote="Oofta" data-source="post: 8161291" data-attributes="member: 6801845"><p>Why so cranky?</p><p></p><p>Anyway, to put it simply I disagree. It would be like [USER=6779196]@Charlaquin[/USER] and his player's PC having the key to the dungeon door. There are rules for a reason and sometimes the best thing you can do as a DM for the long term health of the campaign is say no. There was another thread about a DM who was burning out because they felt they had lost control of the game and the party just took long rests (in his example) whenever they wanted.</p><p></p><p>If it's happening <em>all the time</em>? Then yeah, that could be a problem. To be honest I've never seen that except for people that shouldn't be DMing in the first place. But this is also a strawman to a degree, the rest of my table thought the monk was being an idiot.</p><p></p><p>Don't get me wrong, I ask for feedback all the time; but there are still times I'll say no regardless of feedback. Why? Well for one, quite frequently it's just one person with a strong personality trying to get their way. What appears to be consensus is really just other people going along or that just don't care (and yes people have thanked me for standing firm against one person). In other cases it's ignorance.</p><p></p><p>The DM along with all their other hats is also a player that wants to enjoy the game. If I'm not the right DM for the group, maybe someone else should judge. Since I have a hard time keeping my groups down to 6 and once I get an established group it tends to last for years I'm not going to worry about it too much.</p><p></p><p>No DM can be the right DM for all players, not all players are right for the group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8161291, member: 6801845"] Why so cranky? Anyway, to put it simply I disagree. It would be like [USER=6779196]@Charlaquin[/USER] and his player's PC having the key to the dungeon door. There are rules for a reason and sometimes the best thing you can do as a DM for the long term health of the campaign is say no. There was another thread about a DM who was burning out because they felt they had lost control of the game and the party just took long rests (in his example) whenever they wanted. If it's happening [I]all the time[/I]? Then yeah, that could be a problem. To be honest I've never seen that except for people that shouldn't be DMing in the first place. But this is also a strawman to a degree, the rest of my table thought the monk was being an idiot. Don't get me wrong, I ask for feedback all the time; but there are still times I'll say no regardless of feedback. Why? Well for one, quite frequently it's just one person with a strong personality trying to get their way. What appears to be consensus is really just other people going along or that just don't care (and yes people have thanked me for standing firm against one person). In other cases it's ignorance. The DM along with all their other hats is also a player that wants to enjoy the game. If I'm not the right DM for the group, maybe someone else should judge. Since I have a hard time keeping my groups down to 6 and once I get an established group it tends to last for years I'm not going to worry about it too much. No DM can be the right DM for all players, not all players are right for the group. [/QUOTE]
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