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<blockquote data-quote="Oofta" data-source="post: 8161325" data-attributes="member: 6801845"><p>The problem with "rule by consensus" that I see is multiple. </p><p></p><p>First, it's simply a matter of time and flow of the game. In order to keep the game time moving I'd rather have a rules discussion outside of game time. Want to chat about it after the game? Have a discussion about house rules? Sure. Just not in the middle of the climatic fight against the squirrel of doom, please. Besides if someone is questioning there's times when as a DM (or player) I want time to mull it over and think about the options.</p><p></p><p>A lot of people simply don't care and they'll go with whatever option is the easiest socially. If given a choice they'd abstain. Oftentimes there can be one person who pushes their ideas on others; if you ask questions where that person does not know who is answering what the answers change. You can get situations where people simply don't understand how the game works.</p><p></p><p>Players think from their perspective and what will be good for the PCs at the moment. They often don't think about what it means to the balance of the game. Yes, getting a long rest whenever you want is fun, but it also makes any kind of challenge difficult to set up; in addition a lot of people don't enjoy the game on easy mode. I know I don't. I've had people thank me privately when I didn't let a single player push their agenda. The same people didn't really say much when we had the discussion as a group.</p><p></p><p>Last, but not least there are many times when the DM simply understands the rules better than most of the people in the group. A lot of players are quite casual about the game (I know, shocking!) and don't really understand how the rules work or interact with each other.</p><p></p><p>Obviously a DM should try to reach consensus, I just don't remember many times when there was such a clear line.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8161325, member: 6801845"] The problem with "rule by consensus" that I see is multiple. First, it's simply a matter of time and flow of the game. In order to keep the game time moving I'd rather have a rules discussion outside of game time. Want to chat about it after the game? Have a discussion about house rules? Sure. Just not in the middle of the climatic fight against the squirrel of doom, please. Besides if someone is questioning there's times when as a DM (or player) I want time to mull it over and think about the options. A lot of people simply don't care and they'll go with whatever option is the easiest socially. If given a choice they'd abstain. Oftentimes there can be one person who pushes their ideas on others; if you ask questions where that person does not know who is answering what the answers change. You can get situations where people simply don't understand how the game works. Players think from their perspective and what will be good for the PCs at the moment. They often don't think about what it means to the balance of the game. Yes, getting a long rest whenever you want is fun, but it also makes any kind of challenge difficult to set up; in addition a lot of people don't enjoy the game on easy mode. I know I don't. I've had people thank me privately when I didn't let a single player push their agenda. The same people didn't really say much when we had the discussion as a group. Last, but not least there are many times when the DM simply understands the rules better than most of the people in the group. A lot of players are quite casual about the game (I know, shocking!) and don't really understand how the rules work or interact with each other. Obviously a DM should try to reach consensus, I just don't remember many times when there was such a clear line. [/QUOTE]
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