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<blockquote data-quote="prabe" data-source="post: 8161460" data-attributes="member: 7016699"><p>How could the player foresee the consequences of their decisions? I dunno. Maybe reading the rulebook? They built a character who's only interesting to play if there's a fight going on. It's hard to muster much sympathy for that (especially since I would have specifically encouraged them not to do that).</p><p></p><p>Even in a context where the DM has full control of the world, they might not have full control of the narrative situation, and they'd better not have full control of the PCs. If the other PCs aren't looking for fights--especially if they're looking to avoid fights--I don't think the DM would be honoring their responsibilities to the table as a whole to drop nonsensical fights into the game to satisfy one player. You're talking about this player with the barbarian built solely to fight things as though that's the only player (other than the DM) at the table; I'm talking about them as though there are three or five other players at the table, at least some of whom are really digging the hell out of the noncombat sessions--some of those characters might in fact be as built for them as the barbarian is built for fights.</p></blockquote><p></p>
[QUOTE="prabe, post: 8161460, member: 7016699"] How could the player foresee the consequences of their decisions? I dunno. Maybe reading the rulebook? They built a character who's only interesting to play if there's a fight going on. It's hard to muster much sympathy for that (especially since I would have specifically encouraged them not to do that). Even in a context where the DM has full control of the world, they might not have full control of the narrative situation, and they'd better not have full control of the PCs. If the other PCs aren't looking for fights--especially if they're looking to avoid fights--I don't think the DM would be honoring their responsibilities to the table as a whole to drop nonsensical fights into the game to satisfy one player. You're talking about this player with the barbarian built solely to fight things as though that's the only player (other than the DM) at the table; I'm talking about them as though there are three or five other players at the table, at least some of whom are really digging the hell out of the noncombat sessions--some of those characters might in fact be as built for them as the barbarian is built for fights. [/QUOTE]
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