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<blockquote data-quote="Oofta" data-source="post: 8161471" data-attributes="member: 6801845"><p>Having had "bad" players, I've come to accept that I'm just not the DM for everyone. In other cases, I played with a DM for a while and it just wasn't for me. So losing a player (whether DM or player choice) is often just a matter of not connecting. It rarely means that the other side is wrong.</p><p></p><p>Unfortunately there are exceptions to the rule. Like the guy who purposely ignored plot hooks that were designed for the PC based on previous preferences and choices <em>because he thought I had spent a lot of prep time setting up an adventure and thought it was funny to make me waste my time</em>. I mean ... if you don't like the direction a campaign is going, tell me. But to go out of your way to waste the DMs time on purpose? Nah. </p><p></p><p>So nowadays I let the players set the direction. I set the stage and place events/NPCs/possible directions and they tell me what we're doing next time (including a direction I hadn't considered) at the end of each mini-story-arc. So while I do consider myself the ultimate authority and acknowledge that sometimes I'm going to lose players (you can't please everyone), the PCs pretty much have free reign over what they do. On the other hand some people seem to have a different definition of "ultimate authority" than I do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8161471, member: 6801845"] Having had "bad" players, I've come to accept that I'm just not the DM for everyone. In other cases, I played with a DM for a while and it just wasn't for me. So losing a player (whether DM or player choice) is often just a matter of not connecting. It rarely means that the other side is wrong. Unfortunately there are exceptions to the rule. Like the guy who purposely ignored plot hooks that were designed for the PC based on previous preferences and choices [I]because he thought I had spent a lot of prep time setting up an adventure and thought it was funny to make me waste my time[/I]. I mean ... if you don't like the direction a campaign is going, tell me. But to go out of your way to waste the DMs time on purpose? Nah. So nowadays I let the players set the direction. I set the stage and place events/NPCs/possible directions and they tell me what we're doing next time (including a direction I hadn't considered) at the end of each mini-story-arc. So while I do consider myself the ultimate authority and acknowledge that sometimes I'm going to lose players (you can't please everyone), the PCs pretty much have free reign over what they do. On the other hand some people seem to have a different definition of "ultimate authority" than I do. [/QUOTE]
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