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<blockquote data-quote="Thomas Shey" data-source="post: 8161507" data-attributes="member: 7026617"><p>Because I've answered the question before and you act like you're not reading it?</p><p></p><p></p><p></p><p>And that's where you have to earn the trust where you tell the players "There are elements in play here that I can't talk about that are influencing what I want to do here. Let it pass?"</p><p></p><p>But that's something you need to <em>earn</em>, not something that's <em>owed</em>. The latter having been an assumption in the hobby for so long is as toxic as anything a player can do.</p><p></p><p>Again, if the players as a group want something the GM really doesn't on any consistent basis, that indicates a problem with the group interactions with a whole; in a group actually on the same page, it shouldn't be a constant problem. And if one such event is enough for the GM to not be able to take it (after explaining to the players why its a problem) I cannot help but think the problem isn't with the <em>players</em>.</p><p></p><p></p><p></p><p>In which case the lack of authority on your part wouldn't have mattered, barring a group not willing to tell him to get over it (which, as I've acknowledge, can be a thing, which is why I'm not entirely in the other camp here, but that's specifics of the sociodynamics of the group, not a generic problem with process).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8161507, member: 7026617"] Because I've answered the question before and you act like you're not reading it? And that's where you have to earn the trust where you tell the players "There are elements in play here that I can't talk about that are influencing what I want to do here. Let it pass?" But that's something you need to [I]earn[/I], not something that's [I]owed[/I]. The latter having been an assumption in the hobby for so long is as toxic as anything a player can do. Again, if the players as a group want something the GM really doesn't on any consistent basis, that indicates a problem with the group interactions with a whole; in a group actually on the same page, it shouldn't be a constant problem. And if one such event is enough for the GM to not be able to take it (after explaining to the players why its a problem) I cannot help but think the problem isn't with the [I]players[/I]. In which case the lack of authority on your part wouldn't have mattered, barring a group not willing to tell him to get over it (which, as I've acknowledge, can be a thing, which is why I'm not entirely in the other camp here, but that's specifics of the sociodynamics of the group, not a generic problem with process). [/QUOTE]
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