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<blockquote data-quote="Blandco" data-source="post: 8161563" data-attributes="member: 7028949"><p>This actually came up in a recent video I was making.</p><p></p><p>A few years ago there was a lot of advice out there that you should not be precious with your D&D and that allowing players to make meaningful choices, even when those choices destroyed what is in your DM folder, was important.</p><p></p><p>Now, having gone online trying to find games accepting new players, I have found so many games advertising themselves as "5E" that had so many changes in the basic rules that I don't understand how the DM could still honestly consider that game a "5E" game. And I am not some sort of absolute purist.</p><p></p><p>You can run whatever sort of game you like of course and as a DM you have a responsibility to run that game.</p><p></p><p>However, with this new attitude of saying "No" to players, from character creation to ever aspect of the game where the 5E book allows the players to make their own choices ... It just seems like any sort of collaborative gameplay is just stripped away so players are just passive audiences to the DM's story and nothing they do has any real impact.</p><p></p><p>Which is fine if every DM was a professional writer. But they are not, and I feel bad that everyone is missing out on how ANYONE can run a fun game of D&D if they just don't stray to far away from the collaborative nature of the game. You don't NEED to be a good writer to run a fun custom game of D&D if you allow your players to actually play. But you can't be precious about what is in your DM's folder.</p><p></p><p>Anyways I edited a whole video that touches on this. </p><p></p><p>[MEDIA=youtube]SvABgidrqq8[/MEDIA]</p></blockquote><p></p>
[QUOTE="Blandco, post: 8161563, member: 7028949"] This actually came up in a recent video I was making. A few years ago there was a lot of advice out there that you should not be precious with your D&D and that allowing players to make meaningful choices, even when those choices destroyed what is in your DM folder, was important. Now, having gone online trying to find games accepting new players, I have found so many games advertising themselves as "5E" that had so many changes in the basic rules that I don't understand how the DM could still honestly consider that game a "5E" game. And I am not some sort of absolute purist. You can run whatever sort of game you like of course and as a DM you have a responsibility to run that game. However, with this new attitude of saying "No" to players, from character creation to ever aspect of the game where the 5E book allows the players to make their own choices ... It just seems like any sort of collaborative gameplay is just stripped away so players are just passive audiences to the DM's story and nothing they do has any real impact. Which is fine if every DM was a professional writer. But they are not, and I feel bad that everyone is missing out on how ANYONE can run a fun game of D&D if they just don't stray to far away from the collaborative nature of the game. You don't NEED to be a good writer to run a fun custom game of D&D if you allow your players to actually play. But you can't be precious about what is in your DM's folder. Anyways I edited a whole video that touches on this. [MEDIA=youtube]SvABgidrqq8[/MEDIA] [/QUOTE]
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