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<blockquote data-quote="EzekielRaiden" data-source="post: 8161576" data-attributes="member: 6790260"><p>That is not how <em>several</em> posters, including Oofta, have presented it in this thread and the previous. It has instead been presented as a Hobson's choice: "Take the campaign I'm deciding to offer, or nothing." Sometimes you hear vague references to re-tooling things, but the default has pretty much been, "I offer X, and people take it or leave it." (Usually with a "I have too many applicants so it's never a problem" addendum, which....well, I find it a mildly annoying digression, but it comes up enough that evidently multiple people see it as a vitally relevant point.)</p><p></p><p></p><p>I certainly don't. It's part of why I keep pushing back on this. All the insistence on having both absolute and ultimate authority (usually capitalized!) comes across as a red flag.</p><p></p><p></p><p></p><p>....so, you negotiate, both give and get trust, and collaborate. In other words, you literally DON'T exhibit "ultimate" authority. You exhibit cooperative authority. Why are we arguing??</p><p></p><p></p><p>This, and most of the rest of this post, however...strikes me as completely irrelevant.</p><p></p><p></p><p>I am genuinely, deeply confused here. Where is the "absolute" authority in this? How can an "ultimate" authority be called out by the subjects of that authority, such that the authority <em>would be in error</em> if it failed to listen to them?</p><p></p><p></p><p>Sadly, in other places and times, I have seen exactly this language devolve just as fast. Veganism and guests "demanding" food other than what's being served, for example. Civility never seems to enter the discussion.</p><p></p><p></p><p></p><p>It sounds, to me, like you are intentionally twisting the example here. The example given QUITE specifically said that the player was NOT informed about this in advance. Now, it would be entirely fair to say, "I can't comment on that, because I would personally ensure such an event never happens." But to act AS THOUGH you are responding to the hypothetical while changing it to be a different question entirely is a red herring.</p><p></p><p>So, let's say it isn't you. Let's say it's your friend Alice DMing, and your other friend Bob is the Barbarian in question. Alice goofed pretty hard and never told the group that the campaign would involve little to no combat, despite approving Bob's Barbarian. Bob made the (IMO far more minor) error of not explicitly <em>asking whether</em> the game would include combat, presuming that Alice would either say something, or comment on the character she approved for play, perhaps because Bob is used to your DMing style where you do always explicitly inform the player.</p><p></p><p>What behaviors are appropriate for Bob in this scenario? What responses are appropriate for Alice?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8161576, member: 6790260"] That is not how [I]several[/I] posters, including Oofta, have presented it in this thread and the previous. It has instead been presented as a Hobson's choice: "Take the campaign I'm deciding to offer, or nothing." Sometimes you hear vague references to re-tooling things, but the default has pretty much been, "I offer X, and people take it or leave it." (Usually with a "I have too many applicants so it's never a problem" addendum, which....well, I find it a mildly annoying digression, but it comes up enough that evidently multiple people see it as a vitally relevant point.) I certainly don't. It's part of why I keep pushing back on this. All the insistence on having both absolute and ultimate authority (usually capitalized!) comes across as a red flag. ....so, you negotiate, both give and get trust, and collaborate. In other words, you literally DON'T exhibit "ultimate" authority. You exhibit cooperative authority. Why are we arguing?? This, and most of the rest of this post, however...strikes me as completely irrelevant. I am genuinely, deeply confused here. Where is the "absolute" authority in this? How can an "ultimate" authority be called out by the subjects of that authority, such that the authority [I]would be in error[/I] if it failed to listen to them? Sadly, in other places and times, I have seen exactly this language devolve just as fast. Veganism and guests "demanding" food other than what's being served, for example. Civility never seems to enter the discussion. It sounds, to me, like you are intentionally twisting the example here. The example given QUITE specifically said that the player was NOT informed about this in advance. Now, it would be entirely fair to say, "I can't comment on that, because I would personally ensure such an event never happens." But to act AS THOUGH you are responding to the hypothetical while changing it to be a different question entirely is a red herring. So, let's say it isn't you. Let's say it's your friend Alice DMing, and your other friend Bob is the Barbarian in question. Alice goofed pretty hard and never told the group that the campaign would involve little to no combat, despite approving Bob's Barbarian. Bob made the (IMO far more minor) error of not explicitly [I]asking whether[/I] the game would include combat, presuming that Alice would either say something, or comment on the character she approved for play, perhaps because Bob is used to your DMing style where you do always explicitly inform the player. What behaviors are appropriate for Bob in this scenario? What responses are appropriate for Alice? [/QUOTE]
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