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<blockquote data-quote="prabe" data-source="post: 8161599" data-attributes="member: 7016699"><p>I don't feel as though I am twisting the example here, further than it's already twisted. It sounded to me in the original example as though there wasn't any conversation about it at all.</p><p></p><p>Where in the example does it say they're the first three sessions? I'm making the not-unreasonable presumption these three sessions are sometime after the campaign has already started. If so, there are lots of things that can happen in a campaign that might shift it (probably temporarily, because we are talking D&D) in a less-fighty direction.</p><p></p><p>So, if these three sessions are the first three sessions, Alice is either running a particularly bad AP or has no clue how to start a D&D campaign. If these three sessions are not the first three sessions, presumably the barbarian has had fights in which to flex adequately, and there's nothing wrong at all with a session of not-fighting every now and again. Even a couple in succession might make good narrative sense (it's happened in at least one of my campaigns).</p><p></p><p>So, if this is the start of the campaign, I think Bob needs to talk to Alice about how things are going and how his character isn't getting any opportunities to shine. If it's the middle of the campaign, I think Bob needs to understand that everyone at the table needs to have fun, but might still accomplish something by talking to Alice about three sessions in a row without a fight being starkly uninteresting to someone who built a character with the idea that there'd be nothing interesting in the campaign other than fighting.</p><p></p><p>I think the best-case outcome here depends on the rest of the table and how long the campaign has been going. If the other players want more fighting, I think Alice should probably provide it (and should probably rethink her narrative). If the other players are happy with the campaign as it is, I think Bob really has two choices: leave the campaign, or--especially if the campaign is just getting started--adjust his expectations (and probably re-spec his character at least a little).</p></blockquote><p></p>
[QUOTE="prabe, post: 8161599, member: 7016699"] I don't feel as though I am twisting the example here, further than it's already twisted. It sounded to me in the original example as though there wasn't any conversation about it at all. Where in the example does it say they're the first three sessions? I'm making the not-unreasonable presumption these three sessions are sometime after the campaign has already started. If so, there are lots of things that can happen in a campaign that might shift it (probably temporarily, because we are talking D&D) in a less-fighty direction. So, if these three sessions are the first three sessions, Alice is either running a particularly bad AP or has no clue how to start a D&D campaign. If these three sessions are not the first three sessions, presumably the barbarian has had fights in which to flex adequately, and there's nothing wrong at all with a session of not-fighting every now and again. Even a couple in succession might make good narrative sense (it's happened in at least one of my campaigns). So, if this is the start of the campaign, I think Bob needs to talk to Alice about how things are going and how his character isn't getting any opportunities to shine. If it's the middle of the campaign, I think Bob needs to understand that everyone at the table needs to have fun, but might still accomplish something by talking to Alice about three sessions in a row without a fight being starkly uninteresting to someone who built a character with the idea that there'd be nothing interesting in the campaign other than fighting. I think the best-case outcome here depends on the rest of the table and how long the campaign has been going. If the other players want more fighting, I think Alice should probably provide it (and should probably rethink her narrative). If the other players are happy with the campaign as it is, I think Bob really has two choices: leave the campaign, or--especially if the campaign is just getting started--adjust his expectations (and probably re-spec his character at least a little). [/QUOTE]
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