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<blockquote data-quote="Minigiant" data-source="post: 8161601" data-attributes="member: 63508"><p>Big quoting time</p><p></p><p>Nothing in the rulebook tells you to build balanced characters.</p><p>Some DMs do run all grind,hack and slash.</p><p></p><p>Again the "Responsibility to your players" part is ignored.</p><p></p><p>If seems like a large percentage of DMs would rather have DMs filter though all the players for a perfect match (or submissive players) rather than have DMs be responsible to explain their worlds clearly to the players.</p><p></p><p>And people wonder why players are asking for "weird stuff" at the table.</p><p></p><p></p><p>That's why I belive in using the clear descriptive terms in the DMG so that everyone understands what's going on.</p><p></p><p>Everyone knows what a wizard or gnome is. </p><p>Everyone should know what Mythic or Hack and Slash is.</p><p></p><p>They let it slide and said nothing.</p><p>Hence the problem.</p><p></p><p>Unfortunatley there are calls forDM help but no one wants to talk about it due to risk of revealing their own faults.</p><p></p><p>Demand is a strong word.</p><p>Could not think of a lighter way to say "Hey buddy. You did not tell me that this campaign would barely have real fights."</p><p></p><p>It feels like many are usingDM scarcity, the large player pool, and the amount of work in DMing as an excuse for DMs to ignore player wishes and allow for DMs to simply filter through players until they find ones with the same ideals or one that will simply accept the DM's.</p><p></p><p>I don't think it's healthy for D&D at all.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8161601, member: 63508"] Big quoting time Nothing in the rulebook tells you to build balanced characters. Some DMs do run all grind,hack and slash. Again the "Responsibility to your players" part is ignored. If seems like a large percentage of DMs would rather have DMs filter though all the players for a perfect match (or submissive players) rather than have DMs be responsible to explain their worlds clearly to the players. And people wonder why players are asking for "weird stuff" at the table. That's why I belive in using the clear descriptive terms in the DMG so that everyone understands what's going on. Everyone knows what a wizard or gnome is. Everyone should know what Mythic or Hack and Slash is. They let it slide and said nothing. Hence the problem. Unfortunatley there are calls forDM help but no one wants to talk about it due to risk of revealing their own faults. Demand is a strong word. Could not think of a lighter way to say "Hey buddy. You did not tell me that this campaign would barely have real fights." It feels like many are usingDM scarcity, the large player pool, and the amount of work in DMing as an excuse for DMs to ignore player wishes and allow for DMs to simply filter through players until they find ones with the same ideals or one that will simply accept the DM's. I don't think it's healthy for D&D at all. [/QUOTE]
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