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<blockquote data-quote="Oofta" data-source="post: 8161655" data-attributes="member: 6801845"><p>Where do you get the idea that I don't explain my campaign to potential players? I do. Then, when we're chatting about the campaign before it starts or during session 0 (when we first actually talk together as a group) I talk about more specifics on direction. That, for example my current campaign is largely urban based, little traditional dungeon crawling and that I value RP and out-of-combat. Double check everybody is good with that and let people know they can tweak their PC if they want. Every once in a while I double check and make sure people are getting what they want out of the campaign.</p><p></p><p>Such high-falutin words get tossed around like "responsibility". Repeat after me. "It's a game. It's only a game." Yes, I "filter through" players when I send out invites. I explain what I'm thinking, what type of world and so on. It's no different than if you go to a downtown restaurant district in many cities and they have the menu posted outside the door. If you don't like what you see on the menu you move on. If the restaurant can't attract business they change the menu or go out of business. Same with a DM.</p><p></p><p>I am but one sole DM in a giant ocean of DMs and players. I can only bless a handful of players with my super awesome DM skills. Why cast a wide net when all I can handle is a single fishing pole. Hmm ... starting to run out of analogies here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt=":unsure:" title="Unsure :unsure:" loading="lazy" data-shortname=":unsure:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8161655, member: 6801845"] Where do you get the idea that I don't explain my campaign to potential players? I do. Then, when we're chatting about the campaign before it starts or during session 0 (when we first actually talk together as a group) I talk about more specifics on direction. That, for example my current campaign is largely urban based, little traditional dungeon crawling and that I value RP and out-of-combat. Double check everybody is good with that and let people know they can tweak their PC if they want. Every once in a while I double check and make sure people are getting what they want out of the campaign. Such high-falutin words get tossed around like "responsibility". Repeat after me. "It's a game. It's only a game." Yes, I "filter through" players when I send out invites. I explain what I'm thinking, what type of world and so on. It's no different than if you go to a downtown restaurant district in many cities and they have the menu posted outside the door. If you don't like what you see on the menu you move on. If the restaurant can't attract business they change the menu or go out of business. Same with a DM. I am but one sole DM in a giant ocean of DMs and players. I can only bless a handful of players with my super awesome DM skills. Why cast a wide net when all I can handle is a single fishing pole. Hmm ... starting to run out of analogies here. :unsure: [/QUOTE]
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