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<blockquote data-quote="Charlaquin" data-source="post: 8161809" data-attributes="member: 6779196"><p>Gotcha. So it’s conjecture on your part that these DMs are getting these ideas from YouTube.</p><p></p><p>I don’t see the problem with that.</p><p></p><p>Sure they are.</p><p></p><p>[excerpt]As you start to develop your campaign, you’ll need to fill in the players on the basics. For easy distribution, compile essential information into a campaign handout. Such a handout typically includes the following material:</p><p></p><ul> <li data-xf-list-type="ul">Any restrictions or new options for character creation, such as new or prohibited races.</li> </ul><p>[/excerpt]</p><p></p><p>That’s straight out of the DMG. Granted, a lot of folks don’t actually <em>read</em> the DMG, but it 100% contains support for excluding player options that are in the PHB. There is no rule that everything in the PHB is fair game, nor has there ever been such a rule.</p><p></p><p>Rolling stats is the default ability score generation method in 5e. Heck, Colville’s method is considerably more generous than the default method. 5e’s balance is not so precise that it can’t handle PCs nor having even stats, though I’ll grant that point buy or array is probably a bit more new-player friendly. Honestly though, if players are familiar enough with the rules to create their own character rather than using a pregen, they’re experienced enough to handle rolled stats. IMO.</p><p></p><p>So, the idea that you shouldn’t include a facet of the game if you don’t understand it is indeed very strange. But the “example” you point to, excluding certain spells for balance reasons, does not sound at all like an example of such a practice to me. Have you actually heard people share this piece of advice, or is it more conjecture on your part?</p><p></p><p>Granted, there’s lots of DMing advice out there of wildly varying quality, and there’s no accounting for how successfully different DMs will apply what advice. But your conclusions seem really dubious to me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8161809, member: 6779196"] Gotcha. So it’s conjecture on your part that these DMs are getting these ideas from YouTube. I don’t see the problem with that. Sure they are. [excerpt]As you start to develop your campaign, you’ll need to fill in the players on the basics. For easy distribution, compile essential information into a campaign handout. Such a handout typically includes the following material: [LIST] [*]Any restrictions or new options for character creation, such as new or prohibited races. [/LIST] [/excerpt] That’s straight out of the DMG. Granted, a lot of folks don’t actually [I]read[/I] the DMG, but it 100% contains support for excluding player options that are in the PHB. There is no rule that everything in the PHB is fair game, nor has there ever been such a rule. Rolling stats is the default ability score generation method in 5e. Heck, Colville’s method is considerably more generous than the default method. 5e’s balance is not so precise that it can’t handle PCs nor having even stats, though I’ll grant that point buy or array is probably a bit more new-player friendly. Honestly though, if players are familiar enough with the rules to create their own character rather than using a pregen, they’re experienced enough to handle rolled stats. IMO. So, the idea that you shouldn’t include a facet of the game if you don’t understand it is indeed very strange. But the “example” you point to, excluding certain spells for balance reasons, does not sound at all like an example of such a practice to me. Have you actually heard people share this piece of advice, or is it more conjecture on your part? Granted, there’s lots of DMing advice out there of wildly varying quality, and there’s no accounting for how successfully different DMs will apply what advice. But your conclusions seem really dubious to me. [/QUOTE]
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