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<blockquote data-quote="Chaosmancer" data-source="post: 8162024" data-attributes="member: 6801228"><p>(10 pages behind, what the heck. Chunking a lot, since otherwise this is going to be unreasonably long)</p><p></p><p></p><p></p><p>Right, but I'm also wondering how much the unreasonable player is a bit of a red herring. </p><p></p><p>Still, yes, some people are going to be very non-confrontational, but I also think that thinking about this only in terms of confrontations makes us miss some of the bigger points. </p><p></p><p>For example, the analogy to board games makes a great point. If you and your friends pull out a game of monopoly, or a card game, who is empowered to resolve the conflicts and set the house rules you'll be using? There isn't a formal role for that, it is just assumed that the group can reach a consensus on their own. In fact, no board or card game assumes that position exists. </p><p></p><p>Players of those games could still cheat, but do they really tend to? Are there very many confrontations about the rules, at least those that require more than just pulling the rulebook and checking them again? </p><p></p><p>Very similar social situation. Very different social organization. </p><p></p><p></p><p></p><p>Yeah, I've often had very shy players. And sometimes getting them to speak up about anything is very hard. </p><p></p><p>Getting them to speak up about disagreeing with me? It would never happen. Even if it should. </p><p></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>See, I find this is kind of strange. </p><p></p><p>I mean, there is value in sticking to your guns I suppose, but this is a group activity with the goal of group enjoyment. </p><p></p><p>Edit: I almost missed it, but you did say you would be willing to run a different setting. Would you be willing to run a different homebrew setting? </p><p></p><p>I mean, hypothetically, if you take a setting to the table, and every time you bring it, the group says they aren't interested, would you create a different setting? Or would you insist that if you are running the game, you have to run your setting, whether they like it or not? </p><p></p><p>I feel like this gets into this idea of the DM authority vs the Group. Where do we start seeing the DM overriding the entire group? I've never seen it happen, and most of the time I've heard about it, it is a story about a Bad DM.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8162024, member: 6801228"] (10 pages behind, what the heck. Chunking a lot, since otherwise this is going to be unreasonably long) Right, but I'm also wondering how much the unreasonable player is a bit of a red herring. Still, yes, some people are going to be very non-confrontational, but I also think that thinking about this only in terms of confrontations makes us miss some of the bigger points. For example, the analogy to board games makes a great point. If you and your friends pull out a game of monopoly, or a card game, who is empowered to resolve the conflicts and set the house rules you'll be using? There isn't a formal role for that, it is just assumed that the group can reach a consensus on their own. In fact, no board or card game assumes that position exists. Players of those games could still cheat, but do they really tend to? Are there very many confrontations about the rules, at least those that require more than just pulling the rulebook and checking them again? Very similar social situation. Very different social organization. Yeah, I've often had very shy players. And sometimes getting them to speak up about anything is very hard. Getting them to speak up about disagreeing with me? It would never happen. Even if it should. -------------------------------------------------------------------------------------------------------------------------------- See, I find this is kind of strange. I mean, there is value in sticking to your guns I suppose, but this is a group activity with the goal of group enjoyment. Edit: I almost missed it, but you did say you would be willing to run a different setting. Would you be willing to run a different homebrew setting? I mean, hypothetically, if you take a setting to the table, and every time you bring it, the group says they aren't interested, would you create a different setting? Or would you insist that if you are running the game, you have to run your setting, whether they like it or not? I feel like this gets into this idea of the DM authority vs the Group. Where do we start seeing the DM overriding the entire group? I've never seen it happen, and most of the time I've heard about it, it is a story about a Bad DM. [/QUOTE]
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