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<blockquote data-quote="Chaosmancer" data-source="post: 8162045" data-attributes="member: 6801228"><p>On one hand you are right, it isn't a job or a public service.</p><p></p><p>On the other hand, there are a lot of things like that, and that doesn't mean I shouldn't care about the "health" of those hobbies.</p><p></p><p>It isn't healthy for Football (either one) fans to go on rampages and destroy public property. It is a game you watch, not your job or a public service, but setting a good example as a fan is still the right thing to do.</p><p></p><p>It isn't healthy for some entertainment groups to be doing the things they are doing. It isn't my job to correct them, but I can still do things and model good behavior to help show that what they are doing isn't acceptable.</p><p></p><p></p><p>So why is it so strange to say that it isn't healthy for the game to treat the DM as a King, and that DMs just cycle through players leaving behind hurt feelings and horror stories, and this pervasive idea that this is how things work, especially since since you play with a group of friends, it doesn't harm you at all. It isn't like you are accepting a lot of new players, right?</p><p></p><p></p><p></p><p></p><p>If they players don't want to play the game, how are you forcing them to play? Why are you forcing them to play? What do you gain by forcing players to play a game they don't want to play?</p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I wholly reject that it is the players job to cheat. Or to seek every possible advantage they can, no matter what.</p><p></p><p>Nor do I agree that it is the DMs job to resist the players actions.</p><p></p><p>I mean, this just gets absurd very very quickly. Players altering their hp totals would then be expected, maybe not writing down their damage properly. Then the DM has to track their hp as well as the monster's hp.</p><p></p><p>Reading the Module? Expected. It is part of the role.</p><p></p><p>That just... sounds like a horrible experience.</p><p></p><p></p><p></p><p>The disagreement stems from having different interpretations of the rules. I thought that was fairly clear.</p><p></p><p></p><p></p><p>I feel a bit guilty about it sometimes, but sometimes I also wonder why the heck I should feel guilty about it. After all, if knowing the monster's abilities is enough to win the fight, it wasn't a very hard fight anyways.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>Depends. How much are you willing to bend to play DnD. </p><p></p><p>I have a friend who has been really craving face to face DnD since the pandemic began. She's left the college campus, so she is no where near any of the people she's grown used to gaming with. How long does she wait until she's willing to play a less fun DnD campaign just to play a DnD campaign? </p><p></p><p>------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>There can be, but they can also be the same thing. </p><p></p><p>If a DM wants to keep it a secret that the "dungeon" the group is entering in "Expedition to the Barrier Peaks" is a spaceship, because their characters would have no idea, then the players might not react well to their sudden "Thundar the Barbarian" or "He-Man" game, where space ships and laser play a big part in how their sword wielding characters are fighting. </p><p></p><p>----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Counter point (because this did come up in the thread that spawned this one) if you aren't explicitly banning something, don't get upset if your player thinks it is okay to try. </p><p></p><p>In the other thread, there were a lot of DMs who seemed to get very upset that their players weren't matching their exact vision for exactly how a genre worked. </p><p></p><p></p><p></p><p></p><p>I agree. </p><p></p><p>My addition to this is that instead of assuming bad faith on the part of the players, maybe give them the benefit of the doubt. </p><p></p><p>Something a lot of DMs don't seem to be willing to do all the time, because they have "seen their type before" and assume this player is a bad person like some other extreme problem player they ran into in the past.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8162045, member: 6801228"] On one hand you are right, it isn't a job or a public service. On the other hand, there are a lot of things like that, and that doesn't mean I shouldn't care about the "health" of those hobbies. It isn't healthy for Football (either one) fans to go on rampages and destroy public property. It is a game you watch, not your job or a public service, but setting a good example as a fan is still the right thing to do. It isn't healthy for some entertainment groups to be doing the things they are doing. It isn't my job to correct them, but I can still do things and model good behavior to help show that what they are doing isn't acceptable. So why is it so strange to say that it isn't healthy for the game to treat the DM as a King, and that DMs just cycle through players leaving behind hurt feelings and horror stories, and this pervasive idea that this is how things work, especially since since you play with a group of friends, it doesn't harm you at all. It isn't like you are accepting a lot of new players, right? If they players don't want to play the game, how are you forcing them to play? Why are you forcing them to play? What do you gain by forcing players to play a game they don't want to play? --------------------------------------------------------------------------------------------------------------------------------- I wholly reject that it is the players job to cheat. Or to seek every possible advantage they can, no matter what. Nor do I agree that it is the DMs job to resist the players actions. I mean, this just gets absurd very very quickly. Players altering their hp totals would then be expected, maybe not writing down their damage properly. Then the DM has to track their hp as well as the monster's hp. Reading the Module? Expected. It is part of the role. That just... sounds like a horrible experience. The disagreement stems from having different interpretations of the rules. I thought that was fairly clear. I feel a bit guilty about it sometimes, but sometimes I also wonder why the heck I should feel guilty about it. After all, if knowing the monster's abilities is enough to win the fight, it wasn't a very hard fight anyways. -------------------------------------------------------------------------------------------------------------------------- Depends. How much are you willing to bend to play DnD. I have a friend who has been really craving face to face DnD since the pandemic began. She's left the college campus, so she is no where near any of the people she's grown used to gaming with. How long does she wait until she's willing to play a less fun DnD campaign just to play a DnD campaign? ------------------------------------------------------------------------------------------------------------------------ There can be, but they can also be the same thing. If a DM wants to keep it a secret that the "dungeon" the group is entering in "Expedition to the Barrier Peaks" is a spaceship, because their characters would have no idea, then the players might not react well to their sudden "Thundar the Barbarian" or "He-Man" game, where space ships and laser play a big part in how their sword wielding characters are fighting. ---------------------------------------------------------------------------------------------------------------------------------- Counter point (because this did come up in the thread that spawned this one) if you aren't explicitly banning something, don't get upset if your player thinks it is okay to try. In the other thread, there were a lot of DMs who seemed to get very upset that their players weren't matching their exact vision for exactly how a genre worked. I agree. My addition to this is that instead of assuming bad faith on the part of the players, maybe give them the benefit of the doubt. Something a lot of DMs don't seem to be willing to do all the time, because they have "seen their type before" and assume this player is a bad person like some other extreme problem player they ran into in the past. [/QUOTE]
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