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<blockquote data-quote="Oofta" data-source="post: 8162227" data-attributes="member: 6801845"><p>I'm not even sure what "generalized social authority or being completely unbound by social norms" means other than "the DM doesn't have license to be an a**hole" or that they shouldn't tell the players what their PCs are thinking or doing. Well, duh. As far as the rules of the game, it's up to the DM to decide how to interpret rules. If it's not then it's the loudest voice in the room that wins, which in some cases from my experience will be someone who is trying to exploit every loophole, "creative" reading of the rules, doing everything they can to gain advantage. See my post about the "rules lawyer cheese weasels" table.</p><p></p><p>Personally I don't want rules discussions to disrupt the flow of the game any more than necessary. The DM makes a call to keep the game going and further discussion happens after the game. Sometimes there just is no consensus. If it works for your group that's great but I suspect it's the exception, not the rule. It's also something that generally happens the most with a new group, if you've been playing together long enough I would assume most issues have been hashed out already.</p><p></p><p>For house rules? Again, I discuss with the group and obviously I'll take their opinions into consideration.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8162227, member: 6801845"] I'm not even sure what "generalized social authority or being completely unbound by social norms" means other than "the DM doesn't have license to be an a**hole" or that they shouldn't tell the players what their PCs are thinking or doing. Well, duh. As far as the rules of the game, it's up to the DM to decide how to interpret rules. If it's not then it's the loudest voice in the room that wins, which in some cases from my experience will be someone who is trying to exploit every loophole, "creative" reading of the rules, doing everything they can to gain advantage. See my post about the "rules lawyer cheese weasels" table. Personally I don't want rules discussions to disrupt the flow of the game any more than necessary. The DM makes a call to keep the game going and further discussion happens after the game. Sometimes there just is no consensus. If it works for your group that's great but I suspect it's the exception, not the rule. It's also something that generally happens the most with a new group, if you've been playing together long enough I would assume most issues have been hashed out already. For house rules? Again, I discuss with the group and obviously I'll take their opinions into consideration. [/QUOTE]
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