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<blockquote data-quote="Guest User" data-source="post: 8162246"><p>Play that occurs at Conventions, or other Public Tables, be it AL, the RPGA, or other similar entities is a fringe element of the limited slice of persons that play Roleplaying games.</p><p></p><p>Perhaps, something in the structure of Public Games facilitates disruptive play.</p><p>Perhaps, something in the structure of Private Games, dissuades disruptive play.</p><p></p><p>I assign very little probative value to personal anecdotes about A-holes on Discord Severs, or A-holes in AL, or A-holes in Living FR or Greyhawk.</p><p></p><p>Most games of D&D, past and present, are not public. Most participants in RPG games, past and present, were not involved in public games.</p><p></p><p>Crying out "What about Adventure League Games?!" is like the cry of</p><p>"What about the children?!" from the great satanism/suicide outcry of the 1980s.</p><p></p><p>It seemingly leads to proposing overreaching and authoritarian policies, in response to issues that are not well understood, and is 'fixing' a problem, <em>most</em> games, don't have.</p></blockquote><p></p>
[QUOTE="Guest User, post: 8162246"] Play that occurs at Conventions, or other Public Tables, be it AL, the RPGA, or other similar entities is a fringe element of the limited slice of persons that play Roleplaying games. Perhaps, something in the structure of Public Games facilitates disruptive play. Perhaps, something in the structure of Private Games, dissuades disruptive play. I assign very little probative value to personal anecdotes about A-holes on Discord Severs, or A-holes in AL, or A-holes in Living FR or Greyhawk. Most games of D&D, past and present, are not public. Most participants in RPG games, past and present, were not involved in public games. Crying out "What about Adventure League Games?!" is like the cry of "What about the children?!" from the great satanism/suicide outcry of the 1980s. It seemingly leads to proposing overreaching and authoritarian policies, in response to issues that are not well understood, and is 'fixing' a problem, [I]most[/I] games, don't have. [/QUOTE]
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