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<blockquote data-quote="Chaosmancer" data-source="post: 8162380" data-attributes="member: 6801228"><p>Why? Legitimately and seriously, why? </p><p></p><p>Look, I take up that burden most of the time. But there was one time I didn't. </p><p></p><p>The one and only time I was asked to run a game, instead of me asking them, I told my friend that I would run it. But he needed to find the players, and he needed to deal with scheduling conflicts, and he needed to find us a place to play. </p><p></p><p>He wanted the game, so he could put in the legwork to make it happen. There weren't any major personality disputes, but if there had been... why should it fall to me to handle them? Again, usually I do. Usually I take on the role of mediator and scheduler and location finder and a dozen other things. but why am I required to do those things? Why must it be me, if I'm the DM? </p><p></p><p>No other activity with a group of friends works this way. No sports team works this way. No movie production works this way unless it is incredibly small. </p><p></p><p>So why does DnD work this way?</p><p></p><p></p><p></p><p></p><p>Sure, but problem players aren't the only thing we were talking about. </p><p></p><p>Rules confusion was a thing we were talking about</p><p>Setting lore was a thing we were talking about. </p><p></p><p>We were talking about a lot of aspects of DMing, but people keep coming back to one of two positions. </p><p></p><p>1) I am the DM and I control this</p><p></p><p>2) There are problem players and as the DM I need to handle them</p><p></p><p>A rules dispute is not necessarily involving a problem player. The setting choices, races ect don't neccesarily involve a problem player. So, how is empowering players to speak up in those moments forcing them to deal with a problem player?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8162380, member: 6801228"] Why? Legitimately and seriously, why? Look, I take up that burden most of the time. But there was one time I didn't. The one and only time I was asked to run a game, instead of me asking them, I told my friend that I would run it. But he needed to find the players, and he needed to deal with scheduling conflicts, and he needed to find us a place to play. He wanted the game, so he could put in the legwork to make it happen. There weren't any major personality disputes, but if there had been... why should it fall to me to handle them? Again, usually I do. Usually I take on the role of mediator and scheduler and location finder and a dozen other things. but why am I required to do those things? Why must it be me, if I'm the DM? No other activity with a group of friends works this way. No sports team works this way. No movie production works this way unless it is incredibly small. So why does DnD work this way? Sure, but problem players aren't the only thing we were talking about. Rules confusion was a thing we were talking about Setting lore was a thing we were talking about. We were talking about a lot of aspects of DMing, but people keep coming back to one of two positions. 1) I am the DM and I control this 2) There are problem players and as the DM I need to handle them A rules dispute is not necessarily involving a problem player. The setting choices, races ect don't neccesarily involve a problem player. So, how is empowering players to speak up in those moments forcing them to deal with a problem player? [/QUOTE]
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