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<blockquote data-quote="Minigiant" data-source="post: 8162429" data-attributes="member: 63508"><p>Nope.</p><p></p><p><strong>We have to teach DMs and players to recognize when they are not a match and to separate once that happens during Session zero.</strong></p><p></p><p>If the way you like to play doesn't match the way the DM is currently playing, you should voice that and leave if the DM doesn't want to change.</p><p></p><p>The core issue is players signing up for games they won't be happy in for one reason or another. Sometimes it's the player being too passive or timid to ask questions. Sometimes it's the DM being vague or not taking questions. Sometimes it's the player or DM just not being on the same page as the other.</p><p></p><p>But DM Authority hinges on the idea that the DM is narrating for a certain type of game. Players need to feel empowered to leave if that type isn't to their liking. Especially when online D&D is readily available to many.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8162429, member: 63508"] Nope. [B]We have to teach DMs and players to recognize when they are not a match and to separate once that happens during Session zero.[/B] If the way you like to play doesn't match the way the DM is currently playing, you should voice that and leave if the DM doesn't want to change. The core issue is players signing up for games they won't be happy in for one reason or another. Sometimes it's the player being too passive or timid to ask questions. Sometimes it's the DM being vague or not taking questions. Sometimes it's the player or DM just not being on the same page as the other. But DM Authority hinges on the idea that the DM is narrating for a certain type of game. Players need to feel empowered to leave if that type isn't to their liking. Especially when online D&D is readily available to many. [/QUOTE]
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