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<blockquote data-quote="Charlaquin" data-source="post: 8162453" data-attributes="member: 6779196"><p>I don’t know if that metaphor really works either, because the DM is “writing the dialogue” for all but the characters the players control, as well as deciding the results of all of the characters’ actions. Also, while opinions differ on how much of an outline the DM should prepare, I think the general opinion is that a plot outline tends to infringe on player agency.</p><p></p><p>I do like the term “scenarist” though. It jives well with my preference that the DM prep scenarios as opposed to plots. They set the initial conditions and the rules for how the world will respond to the players’ actions, and the “plot,” such as it is, is the emergent results of the players actions and the natural consequences of those initial conditions and rules governing the environmental responses to those actions.</p><p></p><p>I particularly like the way Griffin McElroy put it, by proxy via the character the TAZ crew decided to call Jeffandrew: “Whenever we make a world, we’re… guessing, mostly. We’re- we’re putting some English on a ball that will roll and roll for eons, and we hope that it lands somewhere good.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8162453, member: 6779196"] I don’t know if that metaphor really works either, because the DM is “writing the dialogue” for all but the characters the players control, as well as deciding the results of all of the characters’ actions. Also, while opinions differ on how much of an outline the DM should prepare, I think the general opinion is that a plot outline tends to infringe on player agency. I do like the term “scenarist” though. It jives well with my preference that the DM prep scenarios as opposed to plots. They set the initial conditions and the rules for how the world will respond to the players’ actions, and the “plot,” such as it is, is the emergent results of the players actions and the natural consequences of those initial conditions and rules governing the environmental responses to those actions. I particularly like the way Griffin McElroy put it, by proxy via the character the TAZ crew decided to call Jeffandrew: “Whenever we make a world, we’re… guessing, mostly. We’re- we’re putting some English on a ball that will roll and roll for eons, and we hope that it lands somewhere good.” [/QUOTE]
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