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<blockquote data-quote="Lanefan" data-source="post: 8162496" data-attributes="member: 29398"><p>Which only means that as DM I want to be somewhat careful when inviting players that the players I invite are likely to be more or less on board with what I'm intending to run, right?</p><p></p><p>That said, mistakes both long- and short-term inevitably happen on both sides of the screen, and a certain level of tolerance and-or forgiveness is essential.</p><p></p><p>More than that, the referee is there to <em>enforce</em> the rules and - in at least hockey and soccer-football - is noted in the rules as being in complete charge of that game.</p><p></p><p>The DM has to have some control or greater say over when you meet, if not where, as if the DM can't be there there's no game. In contrast, when a player can't make it the game can still sail.</p><p></p><p>Further, IME the DM is almost invariably also the host; mostly for practical reasons: nearly all the materials* for that game are at the DM's residence and to carry that stuff around every week soon becomes a nuisance.</p><p></p><p>* - over a long campaign this can build up to a rather impressive amount of stuff. That said, putting some of the game materials online has reduced the need-to-carry slightly - probably by about half a box. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, neither of these would fly here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Including me.</p><p></p><p>Taking your word here, as I didn't follow this other thread. Still, that's pretty over-the-top. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If they're not breaking the rules then how are they doing something they know they're not supposed to do?</p><p></p><p>Hell, I'm no powergamer by any stretch but if I stumble over an exploit in the rules that works to my advantage I'm going to use it till the DM tells me to stop.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8162496, member: 29398"] Which only means that as DM I want to be somewhat careful when inviting players that the players I invite are likely to be more or less on board with what I'm intending to run, right? That said, mistakes both long- and short-term inevitably happen on both sides of the screen, and a certain level of tolerance and-or forgiveness is essential. More than that, the referee is there to [I]enforce[/I] the rules and - in at least hockey and soccer-football - is noted in the rules as being in complete charge of that game. The DM has to have some control or greater say over when you meet, if not where, as if the DM can't be there there's no game. In contrast, when a player can't make it the game can still sail. Further, IME the DM is almost invariably also the host; mostly for practical reasons: nearly all the materials* for that game are at the DM's residence and to carry that stuff around every week soon becomes a nuisance. * - over a long campaign this can build up to a rather impressive amount of stuff. That said, putting some of the game materials online has reduced the need-to-carry slightly - probably by about half a box. :) Yes, neither of these would fly here. :) Including me. Taking your word here, as I didn't follow this other thread. Still, that's pretty over-the-top. :) If they're not breaking the rules then how are they doing something they know they're not supposed to do? Hell, I'm no powergamer by any stretch but if I stumble over an exploit in the rules that works to my advantage I'm going to use it till the DM tells me to stop. [/QUOTE]
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