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<blockquote data-quote="zarionofarabel" data-source="post: 8163491" data-attributes="member: 7026405"><p>I can and do understand. The problem is that many DMs already run fun games without having to compromise. In addition to that, the game of D&D is setup for the DM to not have to compromise. The DM is in charge, as others have pointed out, it even says that in the PHB and DMG.</p><p></p><p>I capitalized only to highlight the idea. Also, there are no rules in D&D for the player to affect the narrative in any way other than through PC action. In a game like Burning Wheel or Savage Worlds where the players have a resource for direct manipulation of the narrative, the DM is not forced to do anything. The rules state that the players have that resource specifically to manipulate the narrative directly. D&D doesn't have a resource like that, so the players can't manipulate the narrative directly. That's the rules. If you want to play D&D then you must accept the fact that direct manipulation of the narrative is something only the DM gets to do. Unless you can find a DM that has a houserule that allows for a resource that lets the players directly manipulate the narrative.</p><p></p><p>I don't think you are against DMs at all. I think you want DMs to make their games more open to player input. However, this is not how D&D is set up. D&D is built to have the DM run things with little to no player input. The players play their PCs and the DM runs everything else, this is how D&D has always worked to my knowledge. That is why I encourage you to try to find other games to play. I encourage you to be brave and find an online game to play that uses systems that allow for the kind of collaboration you desire. I hate to say, but I think very few D&D games are run in a collaborative manner.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8163491, member: 7026405"] I can and do understand. The problem is that many DMs already run fun games without having to compromise. In addition to that, the game of D&D is setup for the DM to not have to compromise. The DM is in charge, as others have pointed out, it even says that in the PHB and DMG. I capitalized only to highlight the idea. Also, there are no rules in D&D for the player to affect the narrative in any way other than through PC action. In a game like Burning Wheel or Savage Worlds where the players have a resource for direct manipulation of the narrative, the DM is not forced to do anything. The rules state that the players have that resource specifically to manipulate the narrative directly. D&D doesn't have a resource like that, so the players can't manipulate the narrative directly. That's the rules. If you want to play D&D then you must accept the fact that direct manipulation of the narrative is something only the DM gets to do. Unless you can find a DM that has a houserule that allows for a resource that lets the players directly manipulate the narrative. I don't think you are against DMs at all. I think you want DMs to make their games more open to player input. However, this is not how D&D is set up. D&D is built to have the DM run things with little to no player input. The players play their PCs and the DM runs everything else, this is how D&D has always worked to my knowledge. That is why I encourage you to try to find other games to play. I encourage you to be brave and find an online game to play that uses systems that allow for the kind of collaboration you desire. I hate to say, but I think very few D&D games are run in a collaborative manner. [/QUOTE]
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