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<blockquote data-quote="Charlaquin" data-source="post: 8163726" data-attributes="member: 6779196"><p>Yep. DMing seems to appeal mostly to folks who want to create their own worlds. It’s unfortunate for players who want a more collaborative storytelling experience, but it is what it is. Those games do exist of course, but they’re the minority in the D&D space. There are other systems where that collaboration is more expected though.</p><p></p><p>Hmm. Well, I certainly don’t think that. There’s nothing <em>wrong</em> with that style of play, it’s just a different preference.</p><p></p><p>I’m just not sure this is an accurate perception of what’s being argued. Maybe I’m wrong about that though,</p><p></p><p>That’s not the impression I get from <em>most</em> folks who support DM authority. There are some out there who feel that way though, for sure. I just don’t think they’re representative of the play style as a whole.</p><p></p><p>Well, yeah. Obviously it’s preferable to have someone go along with what you want than to have to compromise. It would also be ideal, from a player perspective, if the DM was perfectly in-line with their interests to begin with.</p><p></p><p>Yeah, that seems a tad extreme to me.</p><p></p><p>Sure. I certainly don’t mean to give off the impression that DMs are more important than players. They just have a different role. And, it should probably be kept in mind that the DM is probably investing significantly more time and labor into the game than any of the players are. That doesn’t make them more important, but it is something I think often goes under-appreciated.</p><p></p><p>Lucky DMs, I guess.</p><p></p><p>I mean, I probably <em>could</em> find a wealth of players to filter through for ones that perfectly matched my own interests, but... That would require a lengthy process of weeding out players whose tastes might be very different than mine, which doesn’t seem worth it to me. I’m good sticking with a group of friends, who have similar enough interests and are willing to compromise to meet each others’ needs.</p><p></p><p>Sure. That’s stuff I would personally be fine with for the most part. I’d just want to have a dialogue with the player about those ideas, and to redirect if something they wanted to create contradicted other important lore or something like that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8163726, member: 6779196"] Yep. DMing seems to appeal mostly to folks who want to create their own worlds. It’s unfortunate for players who want a more collaborative storytelling experience, but it is what it is. Those games do exist of course, but they’re the minority in the D&D space. There are other systems where that collaboration is more expected though. Hmm. Well, I certainly don’t think that. There’s nothing [I]wrong[/I] with that style of play, it’s just a different preference. I’m just not sure this is an accurate perception of what’s being argued. Maybe I’m wrong about that though, That’s not the impression I get from [I]most[/I] folks who support DM authority. There are some out there who feel that way though, for sure. I just don’t think they’re representative of the play style as a whole. Well, yeah. Obviously it’s preferable to have someone go along with what you want than to have to compromise. It would also be ideal, from a player perspective, if the DM was perfectly in-line with their interests to begin with. Yeah, that seems a tad extreme to me. Sure. I certainly don’t mean to give off the impression that DMs are more important than players. They just have a different role. And, it should probably be kept in mind that the DM is probably investing significantly more time and labor into the game than any of the players are. That doesn’t make them more important, but it is something I think often goes under-appreciated. Lucky DMs, I guess. I mean, I probably [I]could[/I] find a wealth of players to filter through for ones that perfectly matched my own interests, but... That would require a lengthy process of weeding out players whose tastes might be very different than mine, which doesn’t seem worth it to me. I’m good sticking with a group of friends, who have similar enough interests and are willing to compromise to meet each others’ needs. Sure. That’s stuff I would personally be fine with for the most part. I’d just want to have a dialogue with the player about those ideas, and to redirect if something they wanted to create contradicted other important lore or something like that. [/QUOTE]
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