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<blockquote data-quote="Chaosmancer" data-source="post: 8163780" data-attributes="member: 6801228"><p>But this is a case of "Anecdotes aren't data"</p><p></p><p>You had one experience where it was a mess, but that doesn't mean that everyone who tries it is going to end up with a mess.</p><p></p><p>And, with keeping track of details, perhaps some of the digital organization tools could help with that. I don't know.</p><p></p><p>All I am saying is that people are presenting this like it is a fact, if more than one person is creating the world, it will be a mess, no matter what, and if you want a better game experience you need to have a single creator in charge of it. But that is blatantly not true. Collaborative worlds are created all the time, and not all of them are messes. Quite a few of them are very good.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>That does not necessarily follow.</p><p></p><p>Heck, I've been forced to listen to about a dozen car shows recently. Many cars are designed and built by companies with factory made parts. But, depending on what you want out of the car, those factory made parts are not the best parts for the car. In fact, you can often make the car far superior with custom made parts.</p><p></p><p>"It was designed this way" does not mean "This is the best way"</p><p></p><p></p><p></p><p>Wrong.</p><p></p><p>Well, I guess not wrong that the DM can say No and it seems the player can do nothing, that is kind of the thing I've been talking about. That DMs shouldn't do that.</p><p></p><p>But Backstory matters a lot, murderhobo PCs are very often seen as a problem, not the status quo of the game (at least anymore) and sometimes people do care where you came from.</p><p></p><p></p><p></p><p>You know what your argument here is reminding me of? Coverture.</p><p></p><p>"I have the legal authority to do this thing, therefore it is the way things are and the best way for things to be/ I am completely justified in that position."</p><p></p><p></p><p>Sure, I could play games other than DnD. Guess what? I do. When I want a super hero game, I don't play DnD. When I want a Horror Game, I don't play DnD. But when I want a fantasy adventure? I play DnD.</p><p></p><p>And the fact that I run DnD in the ways that I advocate for? Shows that DnD can be run that way.</p><p></p><p>----------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p>Yeah, it seems me and you are very close to full agreement. There are some minor quibbles, but for the most part we seem to be thinking along similar lines. </p><p></p><p>It is just hard to separate moderate views from the extreme views that I occasionally see.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8163780, member: 6801228"] But this is a case of "Anecdotes aren't data" You had one experience where it was a mess, but that doesn't mean that everyone who tries it is going to end up with a mess. And, with keeping track of details, perhaps some of the digital organization tools could help with that. I don't know. All I am saying is that people are presenting this like it is a fact, if more than one person is creating the world, it will be a mess, no matter what, and if you want a better game experience you need to have a single creator in charge of it. But that is blatantly not true. Collaborative worlds are created all the time, and not all of them are messes. Quite a few of them are very good. -------------------------------------------------------------------------------------------------------------------------------- That does not necessarily follow. Heck, I've been forced to listen to about a dozen car shows recently. Many cars are designed and built by companies with factory made parts. But, depending on what you want out of the car, those factory made parts are not the best parts for the car. In fact, you can often make the car far superior with custom made parts. "It was designed this way" does not mean "This is the best way" Wrong. Well, I guess not wrong that the DM can say No and it seems the player can do nothing, that is kind of the thing I've been talking about. That DMs shouldn't do that. But Backstory matters a lot, murderhobo PCs are very often seen as a problem, not the status quo of the game (at least anymore) and sometimes people do care where you came from. You know what your argument here is reminding me of? Coverture. "I have the legal authority to do this thing, therefore it is the way things are and the best way for things to be/ I am completely justified in that position." Sure, I could play games other than DnD. Guess what? I do. When I want a super hero game, I don't play DnD. When I want a Horror Game, I don't play DnD. But when I want a fantasy adventure? I play DnD. And the fact that I run DnD in the ways that I advocate for? Shows that DnD can be run that way. ---------------------------------------------------------------------------------------------------------------------------- Yeah, it seems me and you are very close to full agreement. There are some minor quibbles, but for the most part we seem to be thinking along similar lines. It is just hard to separate moderate views from the extreme views that I occasionally see. [/QUOTE]
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