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<blockquote data-quote="Lanefan" data-source="post: 8163790" data-attributes="member: 29398"><p>From what I read, it seemed that response and that statement aren't connected. The "DnD isn't for me" bit seemed to be in response to a series of playstyle preferences you laid out; and some people suggesting other systems that might better suit your tastes.</p><p></p><p>You'd most likely win that bet.</p><p></p><p>However - and this is my point - that it <em>has</em> never happened doesn't mean that it <em>could</em> never happen. It could happen on Jan 13 when the NHL starts up: a referee might pick some random schlub from the crowd (assuming fans are allowed!) and toss him out of the rink and, though morally in the wrong, would be completely within his rights and purview to do so.</p><p></p><p>While I can't say I'd never do this, I've yet to do it and it'd have to be an extremely unusual situation to make it happen.</p><p></p><p>A non-player who's stopped by to sit in on the game? Sure - here, do some rolling for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But players only track and roll for things that are on their side: the PCs, their henches, things the PCs have summoned or charmed, and so forth.</p><p></p><p>We're not going to agree on this one, I can see it now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>DM-less D&D is possible but would almost certainly be a completely different experience for all involved; and while fun to try once I can't imagine anyone lining up to try it twice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You could turn adventure or dungeon generation over to some sort of randomizer - but then someone (or everyone) would have to keep careful records of what the randomizer pushed out to provide consistency should the party return there later.</p><p></p><p>You could turn opposition generation (a.k.a. spawning) over to a randomizer but someone - or everyone, taking turns - would still have to run the opposition as well as their own PC(s).</p><p></p><p>The one thing you probably couldn't randomize would be setting generation, unless you wanted to end up with something that'd almost certainly be geographically impossible.</p><p></p><p>Yes, yes, and almost-yes. The characters are the property of their players.</p><p></p><p>And again, every one of those provides a considerably different experience than playing an organized, refereed game in the same sport. Unlike DM-less D&D, however, that experience can still be fun for all involved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you see session 0 as being something different than I do.</p><p></p><p>To me session 0 is roll-up night, where dice hit the table and characters are made. Enough setting prep etc. is already in the can to provide a backdrop for getting started and then some. Everyone there has accepted the invite to play and has already been told of any restrictions (I call this phase session -1) probably in one-on-one communication in whatever setting or manner works at the time.</p><p></p><p>The having of a campaign idea (which in my case means constructing a whole new setting from scratch) happens months if not years before any of this.</p><p></p><p>Seeing as they already agreed to a game without Tieflings, I'd be rather surprised if they did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In this particular example, if the Tiefling's intentionally a once-only thing then I'd probably let Karl play one, though reluctantly: it'd be the same for bookkeeping purposes as if Jerry's PC somehow got permanently polymorphed into one. If Tieflings are to be introduced as a full new PC-playable creature, however, that's in fact a lot of work for me-as-DM behind the scenes to update my rules etc. to factor in this new race (my rule-set is almost entirely homebrew these days) which I might not be keen on doing; even less so as I personally don't like Tieflings in the slightest. In this case Karl and the others would probably be out of luck.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8163790, member: 29398"] From what I read, it seemed that response and that statement aren't connected. The "DnD isn't for me" bit seemed to be in response to a series of playstyle preferences you laid out; and some people suggesting other systems that might better suit your tastes. You'd most likely win that bet. However - and this is my point - that it [I]has[/I] never happened doesn't mean that it [I]could[/I] never happen. It could happen on Jan 13 when the NHL starts up: a referee might pick some random schlub from the crowd (assuming fans are allowed!) and toss him out of the rink and, though morally in the wrong, would be completely within his rights and purview to do so. While I can't say I'd never do this, I've yet to do it and it'd have to be an extremely unusual situation to make it happen. A non-player who's stopped by to sit in on the game? Sure - here, do some rolling for me. :) But players only track and roll for things that are on their side: the PCs, their henches, things the PCs have summoned or charmed, and so forth. We're not going to agree on this one, I can see it now. :) DM-less D&D is possible but would almost certainly be a completely different experience for all involved; and while fun to try once I can't imagine anyone lining up to try it twice. :) You could turn adventure or dungeon generation over to some sort of randomizer - but then someone (or everyone) would have to keep careful records of what the randomizer pushed out to provide consistency should the party return there later. You could turn opposition generation (a.k.a. spawning) over to a randomizer but someone - or everyone, taking turns - would still have to run the opposition as well as their own PC(s). The one thing you probably couldn't randomize would be setting generation, unless you wanted to end up with something that'd almost certainly be geographically impossible. Yes, yes, and almost-yes. The characters are the property of their players. And again, every one of those provides a considerably different experience than playing an organized, refereed game in the same sport. Unlike DM-less D&D, however, that experience can still be fun for all involved. :) I think you see session 0 as being something different than I do. To me session 0 is roll-up night, where dice hit the table and characters are made. Enough setting prep etc. is already in the can to provide a backdrop for getting started and then some. Everyone there has accepted the invite to play and has already been told of any restrictions (I call this phase session -1) probably in one-on-one communication in whatever setting or manner works at the time. The having of a campaign idea (which in my case means constructing a whole new setting from scratch) happens months if not years before any of this. Seeing as they already agreed to a game without Tieflings, I'd be rather surprised if they did. :) In this particular example, if the Tiefling's intentionally a once-only thing then I'd probably let Karl play one, though reluctantly: it'd be the same for bookkeeping purposes as if Jerry's PC somehow got permanently polymorphed into one. If Tieflings are to be introduced as a full new PC-playable creature, however, that's in fact a lot of work for me-as-DM behind the scenes to update my rules etc. to factor in this new race (my rule-set is almost entirely homebrew these days) which I might not be keen on doing; even less so as I personally don't like Tieflings in the slightest. In this case Karl and the others would probably be out of luck. [/QUOTE]
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