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<blockquote data-quote="Helldritch" data-source="post: 8164248" data-attributes="member: 6855114"><p>8 years younger as a DM and yet, I do not think that Oofta was naive in his claim. I have seen and introduced more than 300 players into the hobby over the years and everything, every type of players and DMs can be seen. Knowing your players can go a long way. But there will always be a new player that will try push his luck to see what the DM is actually made of. I have DM and Created a dozen or so tournament in the eighties and these players are out there. </p><p></p><p>On the second point: A lot of that do happens. Most players that want to "modify" or "participate" in the DM's world will want to get something (read here:"an advantage of some sort") to make their character better. Ho I am the 7th in line for the throne of Mayfair... yeah... been there, done that. So yep, Oofta is right. Unless the DM calls it. Players should not triffle with world building. I did and still allow players to make villages and what not for their back ground, but the characters the players play can have no benefits in that creation. With this single restriction, I see a lot less willingness and desire to build the world. That said, some of the best creations in my world came from players. The second restriction is to respect the tone of the campaign. And this one is easier said than done.</p><p></p><p>On the last point... That is not a recommended procedure. That is the only procedure. Sure you can discuss a decision with your players, I do that all the time (Edit: well... only if the need arise). But the final say in every single decisions requires the approval of the DM. The approval of a decision does not have to be said out loud. Saying nothing is approving the decision in these cases.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8164248, member: 6855114"] 8 years younger as a DM and yet, I do not think that Oofta was naive in his claim. I have seen and introduced more than 300 players into the hobby over the years and everything, every type of players and DMs can be seen. Knowing your players can go a long way. But there will always be a new player that will try push his luck to see what the DM is actually made of. I have DM and Created a dozen or so tournament in the eighties and these players are out there. On the second point: A lot of that do happens. Most players that want to "modify" or "participate" in the DM's world will want to get something (read here:"an advantage of some sort") to make their character better. Ho I am the 7th in line for the throne of Mayfair... yeah... been there, done that. So yep, Oofta is right. Unless the DM calls it. Players should not triffle with world building. I did and still allow players to make villages and what not for their back ground, but the characters the players play can have no benefits in that creation. With this single restriction, I see a lot less willingness and desire to build the world. That said, some of the best creations in my world came from players. The second restriction is to respect the tone of the campaign. And this one is easier said than done. On the last point... That is not a recommended procedure. That is the only procedure. Sure you can discuss a decision with your players, I do that all the time (Edit: well... only if the need arise). But the final say in every single decisions requires the approval of the DM. The approval of a decision does not have to be said out loud. Saying nothing is approving the decision in these cases. [/QUOTE]
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