Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Authority
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8164486" data-attributes="member: 6801228"><p>(Chunk, how do we keep moving nearly 10 pages a day?)</p><p></p><p></p><p></p><p></p><p></p><p>Why then would you want to claim an authority which to use is morally wrong? </p><p></p><p>That a DM could do something morally wrong is not a good thing, but you seem to want to defend the right they have to exercise just that authority.</p><p></p><p></p><p></p><p>That <strong>you </strong>would do so is rather beside the point that <strong>other people</strong> have done so. </p><p></p><p>And since they have, and it worked, then it logical to then put forth that a DM is not strictly neccessary to run the monsters. Because, sometimes, people let the Players run the monsters.</p><p></p><p></p><p></p><p>Why is saying the game belongs to the entire group a deal breaker for you?</p><p></p><p></p><p></p><p>"I can't see people liking it, therefore it is impossible for people to like" seems like an incredibly weak argument. </p><p></p><p></p><p></p><p></p><p>Considering we just proved that you can run DnD without a DM, something you flat out admitted was possible, then how can you turn around and say that "yes, you cannot run DnD without a DM"</p><p></p><p>I mean, I can't tell you what to to think, but refusing to acknowledge your own admission and stating that you are the most important person at the table? That seems like a very tenous position to have.</p><p></p><p></p><p></p><p>Um... first off, you can't claim that it isn't fun for them. You literally have nothing to base that on except the fact that you can't imagine it would be fun. </p><p></p><p>Secondly, "a different experience" is not "a different game" </p><p></p><p>Yeah, an NFL player has a different experience than the guys playing football in the park, but they are still playing the same game to a large degree.</p><p></p><p></p><p></p><p>So the players need to know every houserule, every public knowledge detail and all of that months before the game? </p><p></p><p>No, that is when you start making things, but that isn't when the players are informed of them. </p><p></p><p>I guess if you do a whole bunch of pre-session zero talking, that is when these things might come up, but seeing "the dice hit the table" and realizing you probably have everyone roll their stats... a player might roll stats that inspires them to play a paladin during session 0. Being a paladin they would want to be part of a holy order. </p><p></p><p>Do you honestly restrict them to a specific and limited group of potential holy orders, with no input from them at all?</p><p></p><p></p><p></p><p>Which again, I don't get. I don't see the value in overriding the group. I don't see myself as more important than the other people sitting at the table. </p><p></p><p>-------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>I have been wondering if part of the issue we are running into stems from the choice all those decades ago to say "Dungeon Master". I'm honestly a little sick of that title, especially since it doesn't seem accurate. </p><p></p><p>(And no, I don't see the problem in it being related to "Master of Ceremonies" as I'm sure someone will immediately say, for one thing, that title seems to apply to officially hosted events which are like stage productions. Which is not how I'd describe most DnD games)</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>See, that is the thing though. </p><p></p><p>A lot of people don't present this as a preference. A lot of people present it as though a collaboratively built world must by its very nature be an inferior product. </p><p></p><p>The "change in play" is a sign, to me, of a poorly executed version of what we are talking about. Especially since it caused problems for you to be able to navigate the world. </p><p></p><p>Just because the only time someone served hotdogs to you they were burnt black and tasted horrible doesn't mean that it is impossible to make a hotdog that tastes good. </p><p></p><p>----------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>I could point to several games I have played and several more that I have watched and a lot of conversations on these forums that would tell me that I am right.</p><p></p><p></p><p></p><p>So.. because most people will continue doing a thing means... what exactly? You admit it is possible, so why can't we discuss doing it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8164486, member: 6801228"] (Chunk, how do we keep moving nearly 10 pages a day?) Why then would you want to claim an authority which to use is morally wrong? That a DM could do something morally wrong is not a good thing, but you seem to want to defend the right they have to exercise just that authority. That [B]you [/B]would do so is rather beside the point that [B]other people[/B] have done so. And since they have, and it worked, then it logical to then put forth that a DM is not strictly neccessary to run the monsters. Because, sometimes, people let the Players run the monsters. Why is saying the game belongs to the entire group a deal breaker for you? "I can't see people liking it, therefore it is impossible for people to like" seems like an incredibly weak argument. Considering we just proved that you can run DnD without a DM, something you flat out admitted was possible, then how can you turn around and say that "yes, you cannot run DnD without a DM" I mean, I can't tell you what to to think, but refusing to acknowledge your own admission and stating that you are the most important person at the table? That seems like a very tenous position to have. Um... first off, you can't claim that it isn't fun for them. You literally have nothing to base that on except the fact that you can't imagine it would be fun. Secondly, "a different experience" is not "a different game" Yeah, an NFL player has a different experience than the guys playing football in the park, but they are still playing the same game to a large degree. So the players need to know every houserule, every public knowledge detail and all of that months before the game? No, that is when you start making things, but that isn't when the players are informed of them. I guess if you do a whole bunch of pre-session zero talking, that is when these things might come up, but seeing "the dice hit the table" and realizing you probably have everyone roll their stats... a player might roll stats that inspires them to play a paladin during session 0. Being a paladin they would want to be part of a holy order. Do you honestly restrict them to a specific and limited group of potential holy orders, with no input from them at all? Which again, I don't get. I don't see the value in overriding the group. I don't see myself as more important than the other people sitting at the table. ------------------------------------------------------------------------------------------------------------------------------- I have been wondering if part of the issue we are running into stems from the choice all those decades ago to say "Dungeon Master". I'm honestly a little sick of that title, especially since it doesn't seem accurate. (And no, I don't see the problem in it being related to "Master of Ceremonies" as I'm sure someone will immediately say, for one thing, that title seems to apply to officially hosted events which are like stage productions. Which is not how I'd describe most DnD games) -------------------------------------------------------------------------------------------------------------------------------- See, that is the thing though. A lot of people don't present this as a preference. A lot of people present it as though a collaboratively built world must by its very nature be an inferior product. The "change in play" is a sign, to me, of a poorly executed version of what we are talking about. Especially since it caused problems for you to be able to navigate the world. Just because the only time someone served hotdogs to you they were burnt black and tasted horrible doesn't mean that it is impossible to make a hotdog that tastes good. ---------------------------------------------------------------------------------------------------------------- I could point to several games I have played and several more that I have watched and a lot of conversations on these forums that would tell me that I am right. So.. because most people will continue doing a thing means... what exactly? You admit it is possible, so why can't we discuss doing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Authority
Top