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<blockquote data-quote="Lanefan" data-source="post: 8164849" data-attributes="member: 29398"><p>Truth be told, in this particular example it is - because you included the words "trying to".</p><p></p><p>In advocating for one's character a player is free to try anything. The rules might stop what's tried from succeeding, as might common sense, genre conventions, or any number of other things. But the player's free to try it nonetheless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Game's still hers. That said, it'd be a rather foolish DM who misjudged her potential player base so badly as to design a setting and-or system that appealed to exactly none of them, and thus the odds of this happening are fairly close to zero.</p><p></p><p>Yet I could do this - propose a game that would get exactly no uptake from a player group - tomorrow if I wanted. All I'd need to do would be to say I'm using 4e D&D as the rules system and they'd most likely run away as fast as their little feet could carry 'em. Therefore, I'm not going to be so foolish as to make such a pitch (and note this is hypothetical in any case: I can't see myself ever wanting to run or play 4e).</p><p></p><p>Ideally the players are driving the action. The game as a whole, however, remains mine.</p><p></p><p>As with the example with the Queen vs the Canadian Parliament and her never-used authority to overrule it, I hold an authority over the game I'll likely never use: that being to simply shut it down. No player can do this.</p><p></p><p>The character, however, still has to fit within the setting.</p><p></p><p>Clerics and Paladins have to follow a deity. I have a long list of deities (about 70 at last count) already in place, along with noting that there's further deities of very foreign cultures that remain yet unknown in these parts. I have three types of Clerics - War, Normal, and Nature - and Paladins; each deity supports some or all of these.</p><p></p><p>Some cultures simply don't support traditional* Paladins. The wild Celt equivalents, for example, just don't generally do heavy armour, mounted combat, or Lawful pretty-much-anything; meaning that while a Paladin of Celtic origin could be done as a PC it certainly got its training (and said its vows) to a non-Celtic deity. Other cultures might not support some other classes, and while these are noted in the game-world write-ups there's usually ways to work around stuff if someone is really hell-bent on doing something that doesn't make sense for the culture.</p><p></p><p>* - I say traditional because I've expanded Paladin alignment possibilities from just LG to also include CG, LE and CE. They're still usually extremists, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, if it's something bone-simple such as what dice to roll when. If it's anything more complicated I usually defer to the DM.</p><p></p><p>Mine does, along with lots of other character types.</p><p></p><p>Once one has done any amount of DMing, one's view toward the game as a whole changes. It's inescapable.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8164849, member: 29398"] Truth be told, in this particular example it is - because you included the words "trying to". In advocating for one's character a player is free to try anything. The rules might stop what's tried from succeeding, as might common sense, genre conventions, or any number of other things. But the player's free to try it nonetheless. :) Game's still hers. That said, it'd be a rather foolish DM who misjudged her potential player base so badly as to design a setting and-or system that appealed to exactly none of them, and thus the odds of this happening are fairly close to zero. Yet I could do this - propose a game that would get exactly no uptake from a player group - tomorrow if I wanted. All I'd need to do would be to say I'm using 4e D&D as the rules system and they'd most likely run away as fast as their little feet could carry 'em. Therefore, I'm not going to be so foolish as to make such a pitch (and note this is hypothetical in any case: I can't see myself ever wanting to run or play 4e). Ideally the players are driving the action. The game as a whole, however, remains mine. As with the example with the Queen vs the Canadian Parliament and her never-used authority to overrule it, I hold an authority over the game I'll likely never use: that being to simply shut it down. No player can do this. The character, however, still has to fit within the setting. Clerics and Paladins have to follow a deity. I have a long list of deities (about 70 at last count) already in place, along with noting that there's further deities of very foreign cultures that remain yet unknown in these parts. I have three types of Clerics - War, Normal, and Nature - and Paladins; each deity supports some or all of these. Some cultures simply don't support traditional* Paladins. The wild Celt equivalents, for example, just don't generally do heavy armour, mounted combat, or Lawful pretty-much-anything; meaning that while a Paladin of Celtic origin could be done as a PC it certainly got its training (and said its vows) to a non-Celtic deity. Other cultures might not support some other classes, and while these are noted in the game-world write-ups there's usually ways to work around stuff if someone is really hell-bent on doing something that doesn't make sense for the culture. * - I say traditional because I've expanded Paladin alignment possibilities from just LG to also include CG, LE and CE. They're still usually extremists, though. :) Yes, if it's something bone-simple such as what dice to roll when. If it's anything more complicated I usually defer to the DM. Mine does, along with lots of other character types. Once one has done any amount of DMing, one's view toward the game as a whole changes. It's inescapable. [/QUOTE]
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