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<blockquote data-quote="TheSword" data-source="post: 8164883" data-attributes="member: 6879661"><p>I’m sorry I’m not going to try and respond to the 18 other rebuttals you made to other posters in a Commodus-in-the-Forest style five way message combat. I’ll stick to my own.</p><p></p><p>I didn’t say it wouldn’t be used, I said such right of oversight wouldn’t be used regularly. Impeachment is rarely used but it exists as a legitimate tool of oversight. Nuclear weapons don’t get used, but a lot of people consider them to be an effective deterrent. The nuclear option in a campaign is for the DM to quit. A player doesn’t have that same impact.</p><p></p><p>For some people with capital, a parents ability to cut their child out of inheritance is rarely used but still exists as an ultimate authority over their children. Speaking of inheritance, incidentally the reason the Monarch lacks legitimate authority is that there is no mandate for that authority beyond their inheritance. The power to dissolve parliament could be used but it would then raise the question of whether we are happy with the monarch having that kind of power, there has been no consent by the people. In the case of a DM they are granted authority by the players accepting them as their DM and consenting to play in their campaign.</p><p></p><p>I agree that reviewing is collaborative, but sometimes you need a hard veto of an idea. That isn’t collaborative. I have a player that who wanted to play a mounted two weapon ranger in a pirate campaign. I was sceptical but gave him a list of suitable animal companions for a tropical setting. He demanded a giant wolf and I hard veto’d that. The same player wanted to play a gunslinger in Ravenloft with a modern firearm revolver. I suggested a pistol and he refused saying it had to be a revolver. I hard veto’d that too. The veto’s were needed and were not collaborative. An authoritarian approach was needed because the player was adamant that their vision for the campaign was more valid than mine.</p><p></p><p>Incidentally if the authoritarian approach is needed regularly with a player, my preference is for the player to move on - as was the case here - DMing can be challenging but it shouldn’t be THAT challenging.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8164883, member: 6879661"] I’m sorry I’m not going to try and respond to the 18 other rebuttals you made to other posters in a Commodus-in-the-Forest style five way message combat. I’ll stick to my own. I didn’t say it wouldn’t be used, I said such right of oversight wouldn’t be used regularly. Impeachment is rarely used but it exists as a legitimate tool of oversight. Nuclear weapons don’t get used, but a lot of people consider them to be an effective deterrent. The nuclear option in a campaign is for the DM to quit. A player doesn’t have that same impact. For some people with capital, a parents ability to cut their child out of inheritance is rarely used but still exists as an ultimate authority over their children. Speaking of inheritance, incidentally the reason the Monarch lacks legitimate authority is that there is no mandate for that authority beyond their inheritance. The power to dissolve parliament could be used but it would then raise the question of whether we are happy with the monarch having that kind of power, there has been no consent by the people. In the case of a DM they are granted authority by the players accepting them as their DM and consenting to play in their campaign. I agree that reviewing is collaborative, but sometimes you need a hard veto of an idea. That isn’t collaborative. I have a player that who wanted to play a mounted two weapon ranger in a pirate campaign. I was sceptical but gave him a list of suitable animal companions for a tropical setting. He demanded a giant wolf and I hard veto’d that. The same player wanted to play a gunslinger in Ravenloft with a modern firearm revolver. I suggested a pistol and he refused saying it had to be a revolver. I hard veto’d that too. The veto’s were needed and were not collaborative. An authoritarian approach was needed because the player was adamant that their vision for the campaign was more valid than mine. Incidentally if the authoritarian approach is needed regularly with a player, my preference is for the player to move on - as was the case here - DMing can be challenging but it shouldn’t be THAT challenging. [/QUOTE]
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