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<blockquote data-quote="Ancalagon" data-source="post: 8165122" data-attributes="member: 23"><p>The players have the power of not playing the game the GM is running. The reverse is also true! I've had to kick out players before (... once. It's really rare). The rest of the group agreed with my decision (a knife was involved...) but even if they hadn't, what are they going to do, force me to GM? </p><p></p><p>Running a game is hard, takes lots of prep and can be draining. I, as a GM, have to be running something I'm invested in to a certain level. If a player insist on playing a game, or playing a certain way, that doesn't work with me (it's not something I can accommodate)... then that player doesn't belong in my game. If the rest of the group thinks this player is awesome and really want to have that player stay, and keep playing that way well... I guess one of you can GM then?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8165122, member: 23"] The players have the power of not playing the game the GM is running. The reverse is also true! I've had to kick out players before (... once. It's really rare). The rest of the group agreed with my decision (a knife was involved...) but even if they hadn't, what are they going to do, force me to GM? Running a game is hard, takes lots of prep and can be draining. I, as a GM, have to be running something I'm invested in to a certain level. If a player insist on playing a game, or playing a certain way, that doesn't work with me (it's not something I can accommodate)... then that player doesn't belong in my game. If the rest of the group thinks this player is awesome and really want to have that player stay, and keep playing that way well... I guess one of you can GM then? [/QUOTE]
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