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<blockquote data-quote="Helldritch" data-source="post: 8165435" data-attributes="member: 6855114"><p>[USER=6801845]@Oofta[/USER] is right. You keep ignoring the whole discussion and you focus/nitpick on what you believe will prove your point by taking it out of its context. You're not a bad person, but your approach to most discussion is usually a twisted view of what was or what was not said. You cite the tiny bit that goes along what you want to prove and ignore the rest.</p><p></p><p>Again, you're a good open minded person. You have a lot to offer this forum for your analytical mind is also a kind one. But what you do is perceived as nitpicking (and I am sure it is not your intention) can get a lot of bad reactions. Try to see both sides of a post and temper yourself (something I must do myself, I am not perfect either). Nothing is ever fully black or white. There are a lot of shades of grey... (no I don't refer to that damn book...)</p><p></p><p>And for our subject...</p><p>Yes we are talking about rare exceptions where a toxic or very obnoxious player will want to pervert a campaign or drive the DM to "his" side. But if such players were so rare, why does everyone here have a story about some? When tournaments were done in the 80's, I have had my share, and more than one of this type of players. In fact, as I was often the Prime DM for the tournaments, I often had to come into a table and settle an arguement. Often giving a player a warning for not abiding by the rule of the DM. Only once in a dozen or so tournament have I to rule against a DM. Tournament rules and expectations were quite clear. Yet quite a few players were trying to pull off stuff that were not in the rules or simply bad interpretation.</p><p></p><p>One example: A player was insisting on casting Feign Death on unwilling subject as to put them on catalepsis and simply killing them. It was not how the spell was working and it degenerated into a shouting match between the DM and the player. I had to put that player out and it almost cost his team a place in the next phase of the tournament. Fortunately, once out of the game, I got to talk to the player and he finally understood that his behavior was not welcomed. He came to the next phase and behaved as was expected of him.</p><p></p><p>We all agree that, as the relationship between players and DM evolves, trust comes and frictions and arguements go down to become a rarity. And whenever we get a new player, most experienced DM will make sure that this new player will understand the written and the unwritten rules of the table. It's only when the DM does not inform the new player (be it online or live) that potential situations for arguments can arise. So I strongly believe that most situations can be resolved quickly without hurting the feelings of anyone.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8165435, member: 6855114"] [USER=6801845]@Oofta[/USER] is right. You keep ignoring the whole discussion and you focus/nitpick on what you believe will prove your point by taking it out of its context. You're not a bad person, but your approach to most discussion is usually a twisted view of what was or what was not said. You cite the tiny bit that goes along what you want to prove and ignore the rest. Again, you're a good open minded person. You have a lot to offer this forum for your analytical mind is also a kind one. But what you do is perceived as nitpicking (and I am sure it is not your intention) can get a lot of bad reactions. Try to see both sides of a post and temper yourself (something I must do myself, I am not perfect either). Nothing is ever fully black or white. There are a lot of shades of grey... (no I don't refer to that damn book...) And for our subject... Yes we are talking about rare exceptions where a toxic or very obnoxious player will want to pervert a campaign or drive the DM to "his" side. But if such players were so rare, why does everyone here have a story about some? When tournaments were done in the 80's, I have had my share, and more than one of this type of players. In fact, as I was often the Prime DM for the tournaments, I often had to come into a table and settle an arguement. Often giving a player a warning for not abiding by the rule of the DM. Only once in a dozen or so tournament have I to rule against a DM. Tournament rules and expectations were quite clear. Yet quite a few players were trying to pull off stuff that were not in the rules or simply bad interpretation. One example: A player was insisting on casting Feign Death on unwilling subject as to put them on catalepsis and simply killing them. It was not how the spell was working and it degenerated into a shouting match between the DM and the player. I had to put that player out and it almost cost his team a place in the next phase of the tournament. Fortunately, once out of the game, I got to talk to the player and he finally understood that his behavior was not welcomed. He came to the next phase and behaved as was expected of him. We all agree that, as the relationship between players and DM evolves, trust comes and frictions and arguements go down to become a rarity. And whenever we get a new player, most experienced DM will make sure that this new player will understand the written and the unwritten rules of the table. It's only when the DM does not inform the new player (be it online or live) that potential situations for arguments can arise. So I strongly believe that most situations can be resolved quickly without hurting the feelings of anyone. [/QUOTE]
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