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<blockquote data-quote="Oofta" data-source="post: 8165463" data-attributes="member: 6801845"><p>First, I appreciate the effort, you are obviously much more diplomatic than I am at times. I mean, I finally broke a long standing rule and used the ignore function (at least for a while, just for my sanity), but I wish you luck.</p><p></p><p>I also agree that sometimes there are bad players. I think a lot of it though comes down to establishing acceptable behavior. I've been at a table (as player and DM) where a player started raising their voice when they didn't get their way. It was not a comfortable situation for anyone. The best solution was for the DM to stay calm and stick to their guns, possibly suggesting a longer conversation after the game, and hopefully after the player calms down. Worst case simply let them know they can calm down or they can leave. </p><p></p><p>Then there's a whole lot of in-between. Players that are simply very opinionated and persistent. In some ways they can be more difficult to deal with because you probably don't want the belligerent ones at your table anyway. </p><p></p><p>It's those opinionated/persistent ones in some ways that can be the most difficult to deal with. Sometimes they're all-around good people that for the most part you enjoy playing with. The thing is though, once they start pushing if you try to compromise, give an inch, they'll just keep pushing and pushing because they're convinced they're right and and they won't let up. I'm all for talking out an issue, maybe making a ruling in the moment and talking about it after the game, but sometimes prodding and prodding by the player just makes it worse.</p><p></p><p>Of course there's a whole spectrum of people, everywhere from never questioning to arguing on a regular basis in order to get a favorable rule for their PC on a regular basis. I'm lucky with my current group because I don't have anyone like the latter but if I had to guess I'd say in my experience they're somewhere around 5% of players (using my ever-so-scientific SWAG process) are going to want to regularly bend rules to benefit them. Often without ever accepting or realizing that they're bending the rules. On the other hand the experiences I've had is that they almost never push for rules that benefit other PCs unless it helps them.</p><p></p><p>Standard Disclaimer: reasonable people can and do disagree, so sometimes someone has to make a final decision. I think it works best overall if that person is the DM, but there is no one true way.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8165463, member: 6801845"] First, I appreciate the effort, you are obviously much more diplomatic than I am at times. I mean, I finally broke a long standing rule and used the ignore function (at least for a while, just for my sanity), but I wish you luck. I also agree that sometimes there are bad players. I think a lot of it though comes down to establishing acceptable behavior. I've been at a table (as player and DM) where a player started raising their voice when they didn't get their way. It was not a comfortable situation for anyone. The best solution was for the DM to stay calm and stick to their guns, possibly suggesting a longer conversation after the game, and hopefully after the player calms down. Worst case simply let them know they can calm down or they can leave. Then there's a whole lot of in-between. Players that are simply very opinionated and persistent. In some ways they can be more difficult to deal with because you probably don't want the belligerent ones at your table anyway. It's those opinionated/persistent ones in some ways that can be the most difficult to deal with. Sometimes they're all-around good people that for the most part you enjoy playing with. The thing is though, once they start pushing if you try to compromise, give an inch, they'll just keep pushing and pushing because they're convinced they're right and and they won't let up. I'm all for talking out an issue, maybe making a ruling in the moment and talking about it after the game, but sometimes prodding and prodding by the player just makes it worse. Of course there's a whole spectrum of people, everywhere from never questioning to arguing on a regular basis in order to get a favorable rule for their PC on a regular basis. I'm lucky with my current group because I don't have anyone like the latter but if I had to guess I'd say in my experience they're somewhere around 5% of players (using my ever-so-scientific SWAG process) are going to want to regularly bend rules to benefit them. Often without ever accepting or realizing that they're bending the rules. On the other hand the experiences I've had is that they almost never push for rules that benefit other PCs unless it helps them. Standard Disclaimer: reasonable people can and do disagree, so sometimes someone has to make a final decision. I think it works best overall if that person is the DM, but there is no one true way. [/QUOTE]
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